Thread: bmos' extensions
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July 23rd, 2022, 02:14 #371
Wanted:
Ideas for artwork for my extensions that don't have artwork yet.
https://forge.fantasygrounds.com/cra...2/view-profile
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July 25th, 2022, 21:37 #372
- Join Date
- Mar 2020
- Posts
- 35
hi love your extenstions!
any idea why the Auto Crit and Fumble Tables would be throwing me this error every attack roll?
Capture.PNG
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July 25th, 2022, 22:34 #373
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July 26th, 2022, 00:10 #374
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July 26th, 2022, 00:45 #375
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July 26th, 2022, 10:42 #376
- Join Date
- Mar 2020
- Location
- San Diego, CA
- Posts
- 49
Oh man... this one has hosed me. Even after pulling the Hit Margin extension, rebuilding my extension folder, disabling my crit confirms AND turning off nearly all other extensions, I still get this error on every attack using the latest version on PC for the Pathfinder 1 ruleset:
Script execution error: [string"scripts/manager_action_attack.lua"]:666: attempt to call field 'calculateMargin' (a nil value)
... (tiny voice) ...help?
UPDATE: Well, it's definitely conflicting with something in the mix. If I disable nearly every extension, anything that has to do with actions, I can bypass the error. At this point, would love to just get hit margins out completely, but something is sticking. I get the error even with Hit margins disabled. Good times...Last edited by crossbow57; July 26th, 2022 at 10:54.
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July 26th, 2022, 11:46 #377
As with the prior poster, you're running into Kelrugem's update being incompatible with the latest ruleset updates.
On top of that, Kel's extension is seeing Ammunition Manager and trying to call calculateMargin from it (but it doesn't exist there anymore). To help with this situation, I have updated AmmunitionManager so that it passes through that function to AttackMargins (when available). I'm sure there will be other issues as Kel's extension is basically rolling-back a bunch of ruleset stuff, but at least it'll fix that script error
I'd recommend checking Kel's thread in the future before running the updates, as he doesn't always have time to update ahead of time. He always posts to warn folks not to update when that happens.Last edited by bmos; July 26th, 2022 at 12:37.
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July 26th, 2022, 17:37 #378
- Join Date
- Mar 2020
- Location
- San Diego, CA
- Posts
- 49
Ooh, I must have missed where you said it was the Ammunition Manager, specifically. Would not have thought of that one. Seems to have done the trick for now - thanks again.
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July 27th, 2022, 00:36 #379
Oh, yes, sorry for the complications I am slowly updating my extensions, and it is seemingly gladly not soo much, just have to find enough time I try to update a bit more again later this day (so, I am on it, just a bit slow)
My extensions for 3.5e and Pathfinder
Bug reports please here
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July 27th, 2022, 02:50 #380
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