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March 5th, 2022, 04:10 #31
- Join Date
- May 2018
- Posts
- 21
I'm sure there's a more elegant way to actually use the announcements tag, but I'm not much of a programmer. See attached, Rin.
Thanks!
-Cast
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March 5th, 2022, 11:58 #32
There's also an xml tag you can put in extension.xml such as:
Code:<announcement text="https://www.fantasygrounds.com/forums/showthread.php?58418-PFRPG-Character-Wealth-Extension\rCharacter Wealth Extension v1.1.0" font="emotefont" />
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March 5th, 2022, 16:47 #33
- Join Date
- May 2018
- Posts
- 21
Thanks, BMOS!
I'm only a front-end developer on TV, so without spending some time studying the reference, removing it was the easiest way I knew.
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June 14th, 2022, 15:33 #34
This looks promising.
Any chance it could default to gp if there is only a number and no gp? IOW if the item says 4000 instead of 4000 gp?
also, could we get this into forge?My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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October 3rd, 2022, 16:53 #35
User error - never mind
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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