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April 5th, 2022, 17:13 #91
Here you go, my friends! It's finally available! -> https://www.fantasygrounds.com/store...hp?id=CHA23153
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April 5th, 2022, 17:17 #92
- Join Date
- Mar 2020
- Posts
- 6
HOLY CRAP!!!!!!!!!!!!!!!!!!!!!!!!!!!! IT'S HERE IT'S HERE IT'S HERE IT'S HERE IT'S HERE!!!!!!!!!!!!!!!!!!!!!!!!!!! Thank you, @MadBeardMan and all of the Fantasy Grounds devs and QAs that made this possible!!!! What a huge undertaking, but WHAT A HUGE PAYOFF!!!
THANK YOU!!!!!!!!!!!
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April 5th, 2022, 17:20 #93
Boom, bought it! Thank you guys, this is an amazing achievement to get this beast in FG.
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April 5th, 2022, 17:54 #94
Surely one of the most, if not the most impressive work for FGU. If you click on the option "use pulp cthulhu rules" the NPCs stats are seamlessly modified for Pulp rules! The Reference Manual is just perfect, with clickable images, encounters, tomes, items... Thanks a lot @MadBeadMan for this awesome work.
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April 5th, 2022, 19:43 #95
I really hope Fantasy Grounds don't drop the ball on this and actually give CoC a bit of love on YouTube. Showcase the ruleset and show people just how amazing this module is and the staggering amount of content you get. Having all the Encounters pre-built and being able to use the new reference builder to help you document your campaign as you go.
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April 5th, 2022, 23:09 #96
- Join Date
- Mar 2020
- Posts
- 3
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April 5th, 2022, 23:37 #97
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April 7th, 2022, 13:48 #98
Hi RaggleG,
What a lovely thing to say!
There's a load more stuff coming over the next few months. I'm not going to touch another CoC product for a while (I've got a Cold Fire Within at the moment), but I hope Beyond the Mountains of Madness becomes available. My focus at the moment is to get RuneQuest out.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 7th, 2022, 13:53 #99
Hi All,
Based on feedback across all the various realms I'm going to update the MoN product (hopefully for next Tuesday) with:
1. Add Portraits to the 'Appear' Tab on the NPC sheets.
2. Add in a new module with High-Res handouts. This will be in it's own module (like the Pre-Gens), and so if your players can't read the hand-written text, you can share with them the bigger (but slower to load) handout. The links inside the Ref Manual and Story Entries will NOT be updated to these.
3. Remove unwanted images, and look at renaming oddly named ones.
4. New Items. Added Artifacts and Tomes as Items. Plus linked artifacts where used in the Ref Manual/Story Elements.
Cheers,
MBMLast edited by MadBeardMan; April 9th, 2022 at 13:49.
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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April 12th, 2022, 19:51 #100
Masks of Nyarlathotep for Call of Cthulhu 7e community spotlight discussion with @FantasyGrounds2 Unity ruleset developer @madbeardman live 04/14,3:00 PM ET/ 8:00 PM BST. https://zurl.co/1I2V live at https://zurl.co/yxji #vttrpg #rpg @Chaosium_Inc #coc7e #horrorfan #Twitch
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FGU teacher and student!
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