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March 8th, 2022, 00:58 #251
It's content-specific only so far as Paizo is concerned. FGU has content from a lot of systems. I've bought D&D, Alien and Call of Cthulhu. Foundry has modules with system rules, which, from what I understand, is fine as long as it doesn't contain any non-OGL content, such as spells, equipment, words, etc. Foundry's official position is to publicly offer ONLY these modules, but discussions of Foundry I've read on forums, reddit etc, I see a lot of wink-wink-nudge-nudge attitude towards copyrighted material, and I'm not comfortable with that. A lot of these game companies are, in fact, very small companies with limited budgets, and I think they deserve every penny I can pay for their products.
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March 8th, 2022, 02:48 #252---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 8th, 2022, 05:59 #253
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March 8th, 2022, 09:08 #254
- Join Date
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And as Foundry system developers are doing, at least for Pathfinder 2 and Starfinder. DnD 5E is developed by the Foundry developers themself, though.
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March 8th, 2022, 13:49 #255
PF2 system is a blast. For "flagship system", 5e is quite bland on Foundry, very disappointing. Requires too much modules to be playable and with good immersion factor.
The past is a rudder to guide us, not an anchor to hold us back.
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March 8th, 2022, 17:06 #256---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 8th, 2022, 17:30 #257
So Foundry has a way to go before it's even close to FG in anyway... but it has shiny graphics and players don't need to install software because most OS come with a browser installed (and the OS is usually installed already when they buy the computer too, eliminating another hurdle).
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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March 9th, 2022, 11:00 #258
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- Aug 2019
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Do you mean Foundry or do you mean the 5E system?
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March 9th, 2022, 11:18 #259
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March 9th, 2022, 11:43 #260
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- Aug 2019
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For comparison sake, let's go through the list:
Absolutely.
coding to make a wide range of data (modules) or change the core ruleset behavior (or make a ruleset) with extensions and ruleset coding
plus the bling factor (which means nothing to me as I just want the best tool for making my life simple running the game as a DM
I don't care about the look/feel of the UI as long as it does the job)
Furthermore we all just keep staring at a mostly static screen. And while the GM is nearly 100% busy most of the players are just waiting for their turn to happen. A boring, unwieldy and then impractical (when the turn comes) UI only leads to players being less immersed and reading websites, watching videos or doing other things away from the game.
and the ability give all this to those that play in your game for free (you still have to pay a pretty penny as host)...
Then I don't see why they don't advertise this more in the other apps. For sure they did not show me that when I looked to the extent I wanted (or even as I look now at games broadcast using these apps - maybe I'm just not looking in the right places).
But right now - I have my players only see things on their clients that are visible LOS in the map (overrode CT [Combat Tracker in raw FGU] to not show them anything of a different faction and/or of a different combat group).
I can treat the control of PC/NPCs for my players (clients) as the same as the host would have where they fully control the NPC
and can use the CT to trigger their combat features just like in host CT
(my biggest beef with 5E ruleset is NPC sheets are so different form PCs FYI).
I can drop loot out of the PC/NPC when they are dead without doing anything and players can pick it up without me as DM doing anything if I want to allow it
(plus they get marked in map and CT with token showing they are dead or dying).
I can implement many things in 5E that FGU does not support simply, like generic action conflicting die rolls, application of range rules, etc. I can make any polymorph type of transformation (wild shape, polymorph, animal shapes, etc.) a simple thing that requires no effort on my or my players to make it happen or change back - following the existing 5E rules for what was done or not (homebrew).
All I did myself was to patch up a module to change token elevation via shortcuts from code snippets thrown at me on the Discord. I had to learn Javascript + tools + some Foundry API for that, which took me about a week of intense pursuit (with GIT being the worst part).
I can preset up as session where all the encounters I expect my players to run into (or ones that I wish to be permanent) as combat groups pre placed on the map
but separately controlled for visibility in CT (part of that earlier thing I mentioned where I like to disassociate the map visibility from what is visible in CT I mentioned earlier).
I can drop persistent containers (parcels) on the map that the players can interact with - or not interact with without unlocking.
I can setup a session where I, as DM, literally have to do nothing as the players are all controlling all the PCs and NPCs (I have one or more players running the opposing NPCs) on the map. I just concentrate on the flow of presentation of the game experience. No tracking of rolls - no having to run NPCs myself - just run the game. Or the odd NPC when its required
Gist is - none of what I just mentioned is in FGU 5E raw. I made those things because I wanted them.
If you are telling me foundry and roll20 has that power to do these things? Great. Glad to hear it.
I am, now, an expert in this one. So here I'll stay My previous post is just why I like FGU and why I think others like the more simple world of the other apps. If you say they are equally rich in complexity that I can modify to my desires - I'll believe you - as I am by no means an expert in those.[/QUOTE]
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