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Thread: Bear's Strength

  1. #1

    Bear's Strength

    Aspect of the Bear, ruleset support..

    Due to how this is coded, the 'update' does not happen correct.

    Attachment 51809

    The above source code shows that the 'strength' update code is only triggered on 'traitlist' updates. Which is fine for 'powerful build'. But the addition of the 'aspect of the bear' been in the features list needs extra addHander/removehandler calls.

    See the attached...

    Create character, GO LOOK AT THE INVENTORY page, so that it initialises the 'maximum' to 150
    Attachment 51810

    Now add 'Aspect of the Bear' to the 'features' list. ( Case does not matter. )
    Attachment 51811

    Now go to the inventory page, the maximum is not updated due to the missing addHandler calls.
    Attachment 51812

    To correct this you need to 'adjust the strength' to have it re-calculate.. then you will get the 300 maximum as expected.

    -pete

    ( NOTE.. if you just create a character, add the 'aspect of the bear' and then go to inventory... this will be correct as it only initialises the maximum 'onInit' of the inventory page... so this will show correct.. But I'm yet to get to level 6 without needed to use the inventory page !! )
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  2. #2
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    Quote Originally Posted by bratch9 View Post
    Aspect of the Bear, ruleset support..

    Due to how this is coded, the 'update' does not happen correct.

    Attachment 51809

    The above source code shows that the 'strength' update code is only triggered on 'traitlist' updates. Which is fine for 'powerful build'. But the addition of the 'aspect of the bear' been in the features list needs extra addHander/removehandler calls.

    See the attached...

    Create character, GO LOOK AT THE INVENTORY page, so that it initialises the 'maximum' to 150
    Attachment 51810

    Now add 'Aspect of the Bear' to the 'features' list. ( Case does not matter. )
    Attachment 51811

    Now go to the inventory page, the maximum is not updated due to the missing addHandler calls.
    Attachment 51812

    To correct this you need to 'adjust the strength' to have it re-calculate.. then you will get the 300 maximum as expected.

    -pete

    ( NOTE.. if you just create a character, add the 'aspect of the bear' and then go to inventory... this will be correct as it only initialises the maximum 'onInit' of the inventory page... so this will show correct.. But I'm yet to get to level 6 without needed to use the inventory page !! )
    None of your linked attachments work. I've moved this to the House of Healing.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Hi B9,

    I have an extension for Aspect of the Beast: Bear that you can try if you think it will help your game. Here's the Forge link:
    Aspect of the Beast: Bear

    Enjoy,
    Justin

  4. #4
    Your systems were having some glitches at the time, it crashed half way adding the attachments... so never posted it the first version. Had to post it a second time and it checked as working, but clearly did not hold properly.. Some glitch in the internet..


    Anyway, I've re-created new images for you..


    This is the code image, showing that the record_char_inventory.xml only sets up 'traits' addHanders, while the 'manager_char.lua' uses the correct 'hasFeatures' call.

    code.JPG

    This causes an issue that when you add the 'feature' for 'aspect of the bear', it does not refresh the calculated encumbrance. ( No call to onTraitsUpdated->onSourcesUpdated->getEncumbranceMult )


    Below I've attached a new character, showing the basic 150 max, then added 'aspect of the bear' feature, and show the 150 inventry that is wrong.. The final panel is after I change the STR to 11 and back to 10, which is the other 'update' method caused by the 'onSourceValue' function.

    group.JPG

    -pete
    Last edited by bratch9; March 5th, 2022 at 10:14.
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    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  5. #5
    Quote Originally Posted by JustinFreitas View Post
    Hi B9,

    I have an extension for Aspect of the Beast: Bear that you can try if you think it will help your game. Here's the Forge link:
    Aspect of the Beast: Bear

    Enjoy,
    Justin
    I also have an extension for 'Aspect of the bear' the new ruleset update of a day or so ago has this built in making both of our extensions redundant.

    But it has code issues because they have only addHandler call for 'traits' and did not add them for 'features', so its not 'updating' properly until you adjust the STR or cause something else that might re-calculate the max encumbrance.

    -pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

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