Thread: CoreRPG - SkipTurn
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November 8th, 2021, 17:48 #21
Thanks for the info. It’s so unfortunate that SW has so many complications. It’s my preferred system, as well.
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February 12th, 2022, 02:52 #22
Looks like this functionality is being baked into the core ruleset in the next big update.
https://www.fantasygrounds.com/forum...l=1#post639596For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 12th, 2022, 03:12 #23
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Yeah, looks great!
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February 22nd, 2022, 01:42 #24
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Uploaded a new version to handle the coming CoreRPG changes.
If CombatManager.isActorToSkipTurn function is present, it skips loading and emits a deprecation warning.
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February 22nd, 2022, 01:44 #25
We we even need this ext with the upcoming change?
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February 22nd, 2022, 01:50 #26
ignore
Last edited by bmos; February 22nd, 2022 at 01:52.
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February 22nd, 2022, 01:55 #27
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March 3rd, 2022, 22:22 #28
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SkipTurn is deprecated, as its functionality is now included in CoreRPG.
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