Thread: 5E - Friend Zone
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January 13th, 2022, 02:15 #101
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January 13th, 2022, 05:21 #102
You can also add a Trait with the following text to make it work for all of em, per Tasha's: "You can add your proficiency bonus to any ability check or saving throw that the beast makes."
Also, if you have the following in an attack: "your spell attack modifier to hit", you can add the following line (as its own line) to the text on the Other tab: "Actions: Replace the 'your spell attack modifier' with the Ranger's actual spell attack modifier and add the Ranger's proficiency bonus to the damage in Shred.".
Lastly, if also using Constitutional Amendments with "(see notes)" in the hit dice field, the following may be added to the text on the Other tab (each as their own text):
"Hit Dice: The Beast has a number of Hit Dice (d6's) equal to the Ranger's level"
"Hit Points: Hit points are 5 + 4 times the Ranger Level"My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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January 13th, 2022, 05:23 #103My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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January 13th, 2022, 09:19 #104
- Join Date
- Oct 2020
- Posts
- 278
There is so much to learn with this and how it ties in to the MC supplement constitutional amendments and your other exts. Would you make a vid showing how to set them up to work together?
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January 13th, 2022, 10:38 #105
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January 13th, 2022, 10:40 #106
If summoned templates like summon fey were automated in the same way ranger beasts are automated. I already use the control nature of this ext. Now I was looking to see things like the to hit and damage bonus was being read and replaced for templates like summoned fey. I see now it is not.
Last edited by nephranka; January 13th, 2022 at 11:56.
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January 15th, 2022, 18:33 #107
Just released version 1.0.6 with a minor bug fix.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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January 22nd, 2022, 00:21 #108
- Join Date
- Mar 2020
- Posts
- 36
Issue with friend zone tonight - wizard couldn't move his familiar, and rogue couldn't move his badger from his bag of tricks. Both players could open their NPC character sheet, make attacks and roll damage. The creatures were faction = friend. I am running a bunch of Rob2e stuff, Mad Nomad's Character Sheet Tweaks, and Kit'n'Kaboodle; I don't have any of SilentRuin's extensions, not using polymorphism either (i do have Critically Awesome essentials and one click druid running). FGU and all the extensions are updated, no error messages seen, the guys simply couldn't move the tokens. Any thoughts on what we might be doing wrong? Enjoying your work btw - kit'n'kaboodle is a particular favourite!
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January 22nd, 2022, 09:06 #109
You'll need to switch off all other extensions and test to see if that fixes the issue. If it does it will be a conflict with another extension - so enable them one at a time until the problem comes back. Then you'll need to decide whether to continue using both or drop one that conflicts.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 22nd, 2022, 15:25 #110
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