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January 21st, 2022, 18:48 #111
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REQUEST: Would like to have a sub type added to the type list to include "extension-syntax". To help narrow search field of extensions that enhance or modify syntax options.
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January 21st, 2022, 18:51 #112My extensions for 3.5e and Pathfinder
Bug reports please here
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January 21st, 2022, 19:17 #113
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I may be wording things poorly but basically extensions that further effect phrasing or wording.
As an example using Capital Gains extension
"The following syntax additions have been made for effect processing:
[CURRENT(n*Resource Name)] - When the effect is applied this notation will be replaced with the current value of the named resource, multiplied by n. n is optional.
[SPENT(n*Resource Name)] - When the effect is applied this notation will be replaced with the amount of the named resource that has been spent this turn, multiplied by n. n is optional.
CURRENT(n*Resource Name) - When the effect is evaluated this notation will be replaced with the value of the named resource, multiplied by n. n is optional.
SPENT(n*Resource Name) - When the effect is evaluated this notation will be replaced with the amount of the named resource that has been spent this turn, multiplied by n. n is optional......."
example from Skip Turn extension
"Add the effect SKIPTURN (case-insensitive) to any character (PC or NPC) to automatically skip that character’s turn when advancing the combat tracker."
example from 5e Absorb Effect extension
"ABSORB: damagetype This effect will trigger whenever the creature receives damage of the specified damage types. You can include multiple damage types in a list separated by a comma. When damage of the specified type is received, the creature will instead be healed for that amount. "
Let me know if more info or examples are needed.Last edited by Beemanpat; January 21st, 2022 at 19:46. Reason: further clarification hopefully
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January 21st, 2022, 19:39 #114
Ah, that is basically about new effects (especially in sense of "tags", I think) So, your wish may be generalised to something like "More categories for the extension type, extension adding effects, extension adjusting the char sheet, theme extension, font extension, etc."
Though I am not sure whether there is a good list for the type of possible extensionsMy extensions for 3.5e and Pathfinder
Bug reports please here
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January 21st, 2022, 19:53 #115
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January 21st, 2022, 20:10 #116My extensions for 3.5e and Pathfinder
Bug reports please here
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January 22nd, 2022, 16:19 #117
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My wishlist is better information about what is updating.
I see random text string updating from the forge but I have no idea what it is, and no way to find out. Taking this a bit further, even if I did know what was updating I have no idea why it was updating. Is there a change to something that would be good to know about? Did the author add some effect that would dramatically speed up play? Was there a bug fix, random change to theme? I mean who knows.
Especially with big gold items like C&C using the forge it seems like chaos on the horizon.
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January 23rd, 2022, 08:49 #118
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January 23rd, 2022, 18:19 #119
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January 23rd, 2022, 20:57 #120
I would like to know which .ext or .mods will be in FGUs vault files or stay downloaded in the extension files.
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