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December 8th, 2021, 21:32 #111
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December 9th, 2021, 00:10 #112
- Join Date
- Mar 2020
- Posts
- 41
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January 2nd, 2022, 05:03 #113
Not sure if this is a bug or if I am doing something wrong. I added an ATK:1 action-only effect to a weapon, and when there is a critical threat, the crit confirm roll adds in the bonus again. The actual roll shows the right tall, but then when it shows the crit confirm result, it adds the effects in a second time even though they were already added to the roll. Here is a screenshot showing the occurrence.
Screen Shot 2022-01-01 at 11.44.29 PM.png
It can be seen in the initial attack roll, there is an "effects:+1" applied, and the total for the roll of 19 adds a +4, giving a total of 23. This +4 is again added in the crit confirm as is show by the roll of a 7, plus 4 to get 11. This is all correct so far. Then the attack summary line for the critical threat resolution adds the weapon ATK bonus again to say the total was 12, which is incorrect.
Thank you for any clarification.
Cheers,
Brian
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January 2nd, 2022, 05:14 #114
Turns out this is an interaction with the "Extended Automation and Overlays" extension. If I disable that extension things behave as would be expected.
Is there something I can do to get them to coexist with this feature or is this some unfortunate side-effect that has no resolution?
Thanks,
Brian
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January 2nd, 2022, 13:22 #115
Thanks for reporting that!
Are you using the current version installed from the Forge or the original version installed from this thread?
If it's the current version I can take a look at making them compatible
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January 2nd, 2022, 14:27 #116
Best I can tell, I am using the current versions both extensions from the Forge. On startup this is what is reported for those two extensions:
"Advanced Effects - PFRPG and 3.5E v1.6\rby Celestian, 2017-2021\rported to PFRPG/3.5E by rmilmine with improvements by bmos and SoxMax."
"FORTIF, HRESIST, ghost touch, AoO tracker, save overlays and more, v.3.3.15.1, for 3.5E and PFRPG rulesets. \rCopyright 2021 Smiteworks.\rBy mr900rr (FFOS), darrenan (keen), phixation (bypass), tahl liadon (some icons), bmos (TQ descriptors), DCrumb (max tag) and Kelrugem.\rMany new effects and nice stuff (see forum :P)"
Cheers,
Brian
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January 2nd, 2022, 15:52 #117
Hi again,
This appears to be a bug in the Lua code for Kelrugen's extension. If I remove the Advanced Effects extension and just manually add an ATK:1 effect in the combat tracker with the "Extended Automation and Overlays" extension loaded, the issue occurs. I'll followup in the thread forum for that extension.
Cheers,
Brian
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January 6th, 2022, 00:56 #118
We can't get any effects on the PC Combat tab to work (tried adding INIT: 2 and AC: 2) but If I equip an Item with the same code things work as expected. We have "Extended Automation and Overlays" and "Extended Automation and alternative Overlays" loaded all forge based and updated.
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January 6th, 2022, 15:20 #119
Effects added to the combat tab are automatically added to the combat tracker when the PC is added to the combat tracker.
So just add everything 'permanent' there like abilities that you have automated via effects and then remove characters from CT.
Then drag them into CT and all the pre-configured effects should auto-add.
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January 6th, 2022, 16:09 #120
Kel could probably tell us if this is entirely true, but you should probably only have one or the other of the extended automation extensions loaded and not both.
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