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November 9th, 2021, 04:43 #41
- Join Date
- Feb 2021
- Posts
- 104
In the basic rules under Temporary Hit Points it says:
Healing can't restore temporary hit points, and they can't be added together. If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10, you can have 12 or 10, not 22.
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November 9th, 2021, 11:36 #42My extensions for 3.5e and Pathfinder
Bug reports please here
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November 10th, 2021, 23:39 #43
I do not know if someone had sent you this or not but here is how Ongoing Save Effects appears in the Extension list prior to starting the campaign.Capture68.PNG
Discord: Geokhan
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
Playtime: Prefer 6pm Central, or later
DCI: 631966099
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November 11th, 2021, 07:48 #44My extensions for 3.5e and Pathfinder
Bug reports please here
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November 22nd, 2021, 15:54 #45
Never mind I read and used the spell incorrectly.
Last edited by Drogo210; November 22nd, 2021 at 16:03.
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Italian DM
Italian/English Player
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November 23rd, 2021, 13:49 #46
Hi
I have attached here a version compatible with Kent's ongoing save effects; at least I hope it will now work Could someone test TEMPO together with this of Kent's extensions?
Then I'd upload it to the forge, too
Best wishes and sorry that it took a while until I was able to look at this
Kelrugem
PS: Thanks to ScriedRaven, he basically fixed it I just added some small if-clause such that it also works when Kent's extension is not loaded (and I was able to do the latter thanks to Geokhan's post above, so, also thanks to them )My extensions for 3.5e and Pathfinder
Bug reports please here
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December 13th, 2021, 11:19 #47
I was wondering if would be possible to add a separate ROLLON effect let's calle it AROLLON that when added will roll on the table.
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Italian DM
Italian/English Player
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December 13th, 2021, 11:35 #48
And it would still activate a roll on the table in each round? That is surely possible But sadly I do not yet intend to extend my 5E extensions, since I mainly focus on 3.5E/PF1 and I am already overwhelmed with maintenance; 5E has sooo many other developers, which means, that adding more new things increases the risk to have incompatibilities with other extensions adding even more to my maintenance
What you could also do, drag&drop the table to one of the hotkeys at the bottom, then you can also roll from there for exampleMy extensions for 3.5e and Pathfinder
Bug reports please here
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December 14th, 2021, 12:37 #49My extensions for 3.5e and Pathfinder
Bug reports please here
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December 15th, 2021, 17:49 #50
I now uploaded a new version of TEMPO; it should now be compatible with Kent's ongoing save extension Please let me know whether it works; so far no person was yet able to confirm that it works in conjunction with Kent's extension (but no-one denied it, so, I mean, I do not know of any person who tested it and told me about that) also thanks to ScriedRaven and Geokhan for their help
By the way, the version of this extension in the first post will be solely for FGC for now. That is, it will now not receive new updates anymore. The forge's version will be updated of course. I still need to wait for the approval from the forge, that is, if you use the forge you may need to wait
Some moments ago a big FGU patch was released, the new and old version should work with that patch. So, no worries about this extension if you update; regardless whether you already have the new versionLast edited by Kelrugem; December 16th, 2021 at 21:27.
My extensions for 3.5e and Pathfinder
Bug reports please here
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