Thread: PFRPG Spellbook
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May 17th, 2021, 05:43 #241
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May 17th, 2021, 14:07 #242
Will these changes include Kelrugem's full overlay extension's new features with the usage of the d divider and the value limit? Ex:
Barkskin; AC: 1 [d3CL4], naturalenhancement
Also, have all the magical lights been changed to light instead of torch as well?
If so, that's awesome!Last edited by Khoredran; May 17th, 2021 at 14:10. Reason: changed barkskin armor type bonus
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May 17th, 2021, 15:38 #243
Some, not all.
All the ones that were 'torch' are now 'light', except for Continual Flame which specifically states that is looks like a torch.
All the ones that were 'lantern' are now 'daylight'
There are others that have specific settings (E.G. Corpse Light) those retained their specific settings.
These are the spells that were changed.
Changed to LIGHT:20 light
- Dancing Lights
- Light
- Revealing Light
Changed to LIGHT:60 daylight
- Blade of Light
- Brightest Light
- Burst with Light -- LIGHT:30 daylight
- Daylight
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May 17th, 2021, 15:46 #244
No, these changes will not include Kelrugem's full overlay extension, or any other extension.
The base version of this module will never include any extensions that would be required in order for the module to work. Not everyone uses extensions and I don't want to block people who don't use extensions from using this module.
I am, however, working on a parallel version of this module, called 'PFRPG - Spellbook Extended', that will include Kelrugem's 'Full Overlay' extension and BMOS' Extended Natural and Armor AC Bonus Types' extension.
I will be releasing that module sometime in the middle of this week.
At that point I will maintain both modules simultaneously so that those who use the extensions can benefit from the added features these extensions provide but those who don't want to use the extensions can continue to use the original version that doesn't require the extensions.
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May 17th, 2021, 16:05 #245I am, however, working on a parallel version of this module, called 'PFRPG - Spellbook Extended', that will include Kelrugem's 'Full Overlay' extension and BMOS' Extended Natural and Armor AC Bonus Types' extension.
With that in mind, would you consider also the integration of the AURA extension?
That way, things like Magic Circle against (insert alignment) would be automatic, Ex:
Magic Circle Against Evil; AURA: 10 all; IFT:ALIGN(evil); AC: 2 deflection; SAVE: 2 resistance
REMOVE: Magic Circle Against Evil; AURA: 10 all; IFT:ALIGN(evil); AC: 2 deflection; SAVE: 2 resistance
(it can be dispelled and there would be only these two effects, unless there is the "roll" for shaking out of domination/charms/possession effects missing)
We could then integrate the IFTAG: charm, compulsion; SAVE: 2 moraleLast edited by Khoredran; May 17th, 2021 at 17:49. Reason: Added Aura extension suggestion
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May 19th, 2021, 01:59 #246
Version 7.1 has been uploaded.
It contains changes to LIGHT settings to sync them with the built in light settings -- thank you Khoredan
Changed to LIGHT:20 light
- Dancing Lights
- Light
- Revealing Light
Changed to LIGHT:60 daylight
- Blade of Light
- Brightest Light
- Burst with Light -- LIGHT:30 daylight
- Daylight
It also contains changes to a number of other spells that I identified discrepancies with.
Fix Confusion Text -- No effect changes just description text change
- Cloak of Chaos
- Fools' Forbiddance
- Insanity
- Maddening Oubliette
- Prismatic Sphere
- Prismatic Spray
- Prismatic Wall
- Sabotage Construct
- Scintillating Pattern
- Spellscourge
- Symbol of Insanity
- Temporal Divergence
- Word of Chaos
Add Invisible Effect
- Fool's Teleport
- Invisibility Bubble
- Invisibility Bubble, Giant
- Invisibility Bubble, Mass
- Invisibility, Mass
Other Changes
- Black Spot - Add targeting effects (IFT)
- Bone Fists - Add 'natural' type to AC bonus
- Dispel Chaos - Add 'deflection' type to AC bonus
- Dispel Evil - Add 'deflection' type to AC bonus
- Dispel Good - Add 'deflection' type to AC bonus
- Dispel Law - Add 'deflection' type to AC bonus
- Faerie Fire - Add lighting effects
- Glimpse the Hidden - Add spell link
- Guardian of Faith - Add 'deflection' type to AC bonus
- Id Insinuation II - Add remove effect
- Invoke Primal Power - Add 'natural' type to AC bonus
- Planar Aegis - Fix typo in description
- Poison Breath - Add spell link
- Protection From Chaos, Communal - Add 'deflection' type to AC bonus
- Protection From Good, Communal - Add 'deflection' type to AC bonus
- Scorching Ash Form - Add spell link
- Silk to Steel - Add 'shield' type to AC bonus
- Veil of Heaven - Add 'sacred' type to AC and Save
- Ward Shield - Fix Cleric Spell Level
- Wind Walk - Add spell link
- Wooden Wing shield - Add 'shield' type to AC bonus
- Zone of Foul Flames - Add duration effect
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September 19th, 2021, 19:05 #247
Version 8.0 has been uploaded
This version sees the syncing of both modules (PFRPG - Spellbook and PFRPG - Spellbook Extended) to this thread. Moving forward changes to both versions will be made in this thread.
Changes to Both Versions
- Beacon of Luck - Changed wording of effect.
- Burning Hands - Changed damage to half if save is made
- Clenched Fist - Changed Attack and CMB effects to use the correct formula (previously hard coded)
- Defending Bone - Duration added.
- Jatembe's Ire - Changed description text to link to other referenced spells instead of including full wording of the other referenced spells.
- Miasmatic Aura - Changed description text to link to other referenced spells instead of including full wording of the other referenced spells.
- Telekinetic Charge - Changed Level text for Cleric from 9 to 4.
Changes to PFRPG - Spellbook Extended
- Aura of Distraction - Changed to use COC:-5 effect
- Remove Fear - Changed to use IFTAG effect
Thank you to Svandal for identify several of these changes.
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September 21st, 2021, 12:42 #248
I figured out what the xml replaces tag does. Still useful for you but not what I had originally hoped:
<replaces>Multiple tags allowed. Specifies any module names which this module overrides. Any links to the old module name will be redirected to this module, as long as the old module is not open.
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November 21st, 2021, 20:21 #249
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
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A suggestion for enlarge person and reduce person. Add the +- to stealth checks in the spell.
This is from your spell book:
Enlarge Person;STR:2 size;DEX:-2 size;AC:-1 size;ATK:-1 size;CMB:2 size;CMD:1 size
It can be modified to this:
Enlarge Person;STR:2 size;DEX:-2 size;AC:-1 size;ATK:-1 size;CMB:2 size;CMD:1 size; SKILL: -4 stealth
Reduce person is similar, but opposite, so:
SKILL: +4 stealth
Link to stealth checks where it says size:
https://www.d20pfsrd.com/skills/stealth/
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November 22nd, 2021, 15:57 #250
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