Thread: Linux Testing
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October 8th, 2021, 02:41 #591
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- Mar 2019
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- 3
I'm trying to install it on bare metal, I've downloaded it from the page you listed and follow the procedure on the post from Derek. There seems to be nothing wrong with the .bin file, but as soon as the updater opens, it's just a black window and it closes.
I don't want to use a VM, since I'm using an older laptop with only an i3 CPU.
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October 8th, 2021, 02:55 #592
Supreme Deity
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- Mar 2007
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- 20,654
If it only opens a black window, then it's most likely that the Unity game engine is not finding a supported graphics card. It might be that the older laptop does not have the capability to run the application.
See the Linux system requirements here:
https://fantasygroundsunity.atlassia...m+Requirements
NOTE: The Unity game engine logs are usually located at "~/.config/unity3d/SmiteWorks/Fantasy Grounds/Player.log". I assume that the updater logs may be under the same unity3d subfolder, but named slightly differently.
Regards,
JPGLast edited by Moon Wizard; October 8th, 2021 at 02:58.
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November 1st, 2021, 02:01 #593
Not sure if this has been reported yet ...
Linux FGU
Ubuntu 21.04
All Updates Applied
Verified in Campaigns 2E, 5E, PF2E
Once the campaign is open click IMAGES --> IMPORT FILES --> Fantasy Grounds completely crashes every time.
Cheers,
WR
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November 1st, 2021, 04:30 #594
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- May 2020
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- Queensland, Australia
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I just tried this and it worked for me (5E). I am on Ubuntu 20.10 though.
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November 1st, 2021, 11:48 #595
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November 1st, 2021, 14:38 #596
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November 1st, 2021, 15:56 #597
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November 1st, 2021, 16:43 #598
Probably a good thing I didn't upgrade my workstation then. I'm hoping Ubuntu is a "supported distro", but I also understand the version is brand new and there are challenges with this. Right now the only laptop I have is Linux, so this does hamper my ability to work on FG projects "on the move". Hopefully someone can look at it in the near future.
Thanks,
WR
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November 1st, 2021, 17:15 #599
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November 2nd, 2021, 07:22 #600
- Join Date
- Jul 2021
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- 5
I'm guessing you're running on the stock Gnome desktop? Since they've moved to Wayland you may need to apply the workaround in my last post.
Workaround is to run FGU using "GDK_BACKEND=x11 ./FantasyGrounds.x86_64" and see if the crash no longer happens (as long as you have XWayland, which you should by default).
@WilliamRiddle - see if this works for you too.
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