-
September 24th, 2021, 06:37 #111
- Join Date
- Sep 2021
- Posts
- 2
Ditto. Thanks for walking me through it, Springroll. Works great!!
-
September 26th, 2021, 19:16 #112
- Join Date
- Nov 2020
- Location
- Seattle, USA
- Posts
- 161
There are cases (Sidekick or Beastmaster twice) in which a player can have a Wild Card ally, but I don't see a way for the player to view or use those bennies. As far as I can tell, the only place they are visible is on the GM combat tracker. It would be helpful if the player could at least know how many the ally had, even if the GM was the only one who could use them.
-
September 30th, 2021, 07:52 #113
That was thrown in there to simulate flanking in first edition Pathfinder. With Savage Worlds it didn't really work for me at the physical gaming table.
This rule was then very quickly dismissed in playtesting Pathfinder on FG. We actually did think of coding something but whole thing became very subjective. Running off the original PDF version 1. The rule applied per action group or was ignored depending tactical postion. It was the defenders call on when you would apply penalty. To make matters worse there was already the process people used for handling cover bonus under SWADE. Unequipping the shield for the respective attacks that bypassed cover bonus. So we ignored the problem and hoped nobody noticed.
The fastest work around for the GM that did want more automation was to give a bonus to hit. Have "+2 no shield" on the tool bar and it will do the same job. You use that button when it applies.Ultimate License holder.
Over 10 years on Fantasy Grounds !
-
October 1st, 2021, 07:27 #114
- Join Date
- Jun 2020
- Location
- Alberta, Canada
- Posts
- 88
Rulesets:
GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials
Ultimate License Holder
-
October 1st, 2021, 10:20 #115
-
October 2nd, 2021, 13:35 #116My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
October 2nd, 2021, 14:14 #117
- Join Date
- Oct 2018
- Posts
- 9
That's an OK workaround, but it would be nice to have the inch-wide rectangular template. I have one particular player who loves template attacks, and we all have a good time watching him expertly place a template to hit the absolute maximum number of targets. I love SWADE for AOE attacks; if the template touches the target, it hits. There's no argument about partial coverage by the template or anything like that. The line pointer can be somewhat of a judgment case if they are attacking a diagonal. It's not a huge imposition using the line attack. But it would be nice if we could get the full template to rule out those edge cases definitively.
Even if it can't be added, I just wanted to say we love our playthrough of Runelords. I've purchased a good bit of Savage Worlds Fantasy Grounds content over the last few years, and Runelords is by far the most satisfying content drop I've picked up so far. Thanks for all of the hard work.
-
October 3rd, 2021, 09:02 #118
I understand, I asked and was was told use the pointer (there was an old thread somewhere that explained how to make additional pointers, but I did not understand the spline code so gave up trying) - that said this was YEARS ago and for Classic and may not work for FGU (even if you can find the thread!)
Runelords is without a doubt the most labour intensive SW product I have ever done, I decided it had to be as feature rich as the original FG D20 version of it was, that meant A LOT of "extra" work compared to usual adventures e.g. parcels for "all" (think I may have missed some minor ones) NPCs gear. Add to the fact that unlike most SWADE modules this one has maps!
We have finished "play-testing" burnt offerings and have started Skinsaw murders, this is finding lots of niggling issues that I am unhappy with (and some mistakes), but I am sure people will get ahead of us, so please let me know any issues you find, I know this will not help you, but any other GM following behind will benefit.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
October 5th, 2021, 21:12 #119
I saw Doswelk demo a Savage Pathfinder "magic item creator" extension on-stream a week or two ago... has that been "published" here on the forums, yet?
-Lone Jedi
(Jason)
Savage Worlds Evangelist and Monkey of Coding
-
October 5th, 2021, 22:16 #120Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks