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September 8th, 2021, 18:48 #31
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I just updated all three extensions, and only the mass battles seems to be flagged correctly for SWPF. Which is odd, because chillhelm updated them recently. It must be one of those bug wandering encounters. A benny to whoever slays it!
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September 9th, 2021, 00:01 #32
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September 9th, 2021, 18:29 #33
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September 10th, 2021, 05:23 #34
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Until chillhelm gets it sorted, you can manually change it.
Close FGU.
Find the file FastTests.ext in the FGU extensions folder.
Open it with a zip file application (like 7-zip winzip or winrar). If it helps, you can change the extension from .ext to .zip to make the change. Remember to change it back when you're done.
Inside the ext file is a file named extension.xml. Its the only file below the FastTests folder.
Extract extension.xml to a temporary location.
Open the file with notepad, or something that can read plain text files or xml files.
You'll see xml. Look for the node <ruleset> that has a node under it that looks like this:
Code:<name>PFSW</name>
Change
Code:<name>PFSW</name>
Code:<name>SWPF</name>
Put the updated extension.xml back into FastsTests.ext. Overwrite the one that's there.
Close FastTests.
Rename FastsTests.zip back to FastsTests.ext if you need to.
When you start FGU, it should now list for your SWPF game.
Don't worry about messing this up. If you do, delete FastTests.ext and run an FGU update to replace it.
You can do the same thing for other extensions that should run in SWPF that aren't being recognized.
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September 10th, 2021, 19:11 #35
Works now! Thanks!
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September 12th, 2021, 11:24 #36
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I've uploaded a new build with the new ruleset definitions. Can somebody who owns Pathfinder confirm that it works now? (Either in the top post or on the Forge)
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November 16th, 2021, 00:26 #37
I know Test is Test and such but Fast Test throws an error in Test. Thought you might like to know.
fasttesttestbug.pngGot a Bug - Click & FOLLOW the procedure here, it will save time
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November 16th, 2021, 08:36 #38
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Hm... it seems I can't reproduce this error without more information.
Can you give me more details or even send me a campaign where this error occurs?
Is this FGU or FGC? SWADE, Deluxe or Pathfinder?
The error message seems to indicate that the ModifierManager in your version is misbehaving. That is a central part of the Savage Worlds rolling API, so if this affects you, it likely hits other people too.
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November 16th, 2021, 09:45 #39
I'll get more information this evening after work. It's FGU, SWADE (Lankhmar, doubt that matters but just in case).
And not Live, Test. In case you missed thatLast edited by Jiminimonka; November 16th, 2021 at 09:50.
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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November 16th, 2021, 15:39 #40
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Right. Test branch. That explains it. I'll have to check that out and develop new versions of all my extensions probably. But I have games to run tonight and tomorrow and I don't want to mess everything up in between (for fear of borking something permanently).
So I'll probably get around to fixing this on Thursday or Friday.
I hope that works for you.
Best,
Chillhelm
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