Thread: GURPS 4E Core Ruleset
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May 10th, 2021, 14:14 #1131
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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May 10th, 2021, 14:19 #1132
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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July 7th, 2021, 16:43 #1133
Any plans for inserting race and character templates in the ruleset?
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[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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July 18th, 2021, 00:49 #1134
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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July 18th, 2021, 12:19 #1135
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The ruleset has been updated. This was only supposed to be a bug fix release to address a theme compatibility issue, but I accidently merged a feature from a future release...So it includes resource tracking.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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July 18th, 2021, 20:05 #1136
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July 18th, 2021, 23:22 #1137
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You can track things like Long Term Fatigue, Radiation Threshold Points, Powerstones, etc. I'm sure others will find different uses for it.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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July 19th, 2021, 02:40 #1138
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July 24th, 2021, 04:18 #1139
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July 27th, 2021, 12:20 #1140
Hello and thanks for making this awesome ruleset.
I have a question:
I want to make damage dices auto-calculated. x2 for impaling, x1.5 for cutting, etc. I can make /roll 1d6*2 for impaling and it automatically multiple the result of the dices. However, I cannot make /roll 1d6*1.5 for cutting damage. It seems like macros cannot use decimal numbers. (I have tried /roll 1d6*1,5 with comma too).
Is there any way to make it work?
I hope this is not the wrong place to ask, and thanks for all the answers.Last edited by Feroand; July 27th, 2021 at 12:33.
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