Thread: AD&D Core 1e Extention
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April 8th, 2021, 16:07 #41
Update 1.3:
Added support for matrix style hit tables.
(See advancement section in the class and set. Creatures use the Monster matrix based on hitdice).
Note, 3.3.7+ is required for this update.
So I ran my 1e game last night and couldn't hit a single PC. Now I know why. The attack matrix for the Kobold is default to 20 for all ACs. Are there any other monsters that have this issue?
I'm using FGU lastest version.Ultimate License Holder
Timezone: UTC -6
DM: 1e Ruins of Adventure, Curse of the Azure Bonds
DM: 5e Descent into Avernus
D&D 1e to 5e adventures converted: Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, Against the Giants, Descent into the Depths of the Earth, Shrine of the Kuo-Toa, Vault of the Drow, Queen of the Demon Web Pits
Transitioning from D&D to DCC
May your dice rolls be ever in your favor.
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April 9th, 2021, 17:24 #42---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 16th, 2021, 03:27 #43
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Really dumb question: Is this extension meant to be used with the 2e ruleset or is that another one?
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April 16th, 2021, 07:02 #44---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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July 12th, 2021, 00:48 #45
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- Mar 2021
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I ran into this same issue actually for a PC - where the entire attack matrix was set to all 20...we unloaded anything not core...removed the latest EXT from folder and then restarted...then added extension back in - seems to have corrected it - however, when attacking all of the enemies are getting a +3 to hit "mystery" that we cannot determine the source - but it's only with the EXT added...any thoughts?
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July 12th, 2021, 09:07 #46
PC hit matrix is set based on their class. You will have to setup that on your own by copying the class from the 2E products and then adding the matrix for each level.
If the character did not use that new class with configured matrix it will default to 20s. They can edit them in the combat section on the sheet and set them.
Not sure about your +3 issue off hand.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 18th, 2022, 16:55 #47
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- Aug 2016
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- 17
This 1e extension is awesome. I just tried it and it takes me back.
But the window instance behavior I'm seeing is weird, maybe I did something to it? When I open a window of a type, say a Story or NPC, and then click on a new item, it overwrites the first window. Example: I can't seem to open 2 NPC records at once. Am I doing something wrong? It works in all other rulesets?
edit: i should have added I'm using the OSRIC kit from FORGE. which is also amazing.Last edited by sjbehindthescreen; February 18th, 2022 at 17:00. Reason: add content
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February 18th, 2022, 18:36 #48---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 18th, 2022, 18:41 #49
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And...it's right there on the wiki page for 2e as well. Duh.
Thanks!
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February 23rd, 2022, 20:22 #50
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- Aug 2016
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Technically, the Combat Tracker should count initiative down, right? Rather than up (which I think is the way 2e does it)? Such that in 1e the highest initiative result would be at the top, and lowest at the bottom? I'm not sure it matters, but I just noticed it.
Edit: NVM, initiative does count UP in 1e, it's just that the roll was kinda weird since the PC's initiative roll was actually used by the enemies. In FGU, we remove that distinction.Last edited by sjbehindthescreen; March 2nd, 2022 at 22:43.
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