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June 13th, 2021, 19:14 #11
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June 14th, 2021, 05:02 #12
Lesser Deity
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I think what you might be missing is you could set up one custom light's parameters and then just "stamp" that light down where ever you need it.
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June 14th, 2021, 09:47 #13
What I think is probably desirable for lights placed on the map is the ability to copy/paste a light. When adding lights I will create a light for a particular room or location and then place all the lights of that type that I want. However if I miss one - or move onto another map in the same dungeon and want to recreate that same light it is a wee bit footery. I can copy paste the colour ok but I need to put the same parameters in again etc. So having the ability to place a light and then copy and paste that into a different location would be handy for those kinds of scenarios.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 14th, 2021, 10:06 #14
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This is my point/issue exactly! I didn't know you can't even copy and paste them, but I don't see why I shouldn't be able to also adjust and save my own light sources and then just pick from a list. I don't want to be re-making the exact same light source for every map.
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June 14th, 2021, 16:23 #15
Because lighting is new.
FYI,
The generally accepted practice for (Agile) software development is to initially release minimal viable product (MVP). i.e. get out a new function with just enough function to make it usable for your customers. Of course, what constitutes MVP is always debatable. Copying and saving light presets is probably not MVP for most users, but it does not mean it shouldn't be done. How the developers know what should be added after MVP is to listen to the community. One of their primary ways to listen to the community for feature enhancements is the Wish List, link in Mr Z's signature.
The ability to save lights is on the wish list here; https://fgapp.idea.informer.com/proj/?ia=135925
I've added the copy/paste idea here; https://fgapp.idea.informer.com/proj/fgapp?ia=136648
edit: p.s. while you are there, check the other ideas and vote for those you feel strongest about!
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 15th, 2021, 12:50 #16
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- May 2021
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Ah thank you for the links. I'm actually a software developer myself so what you're saying makes perfect sense. I've only started learning FGU less than two weeks ago, so I'm a bit fuzzy on what's the status of everything. I've only seen two features that break on the slightest touch, the other being the character wizard and the other the marching order thing. It's good to know things are being actively worked on and the lighting saving thing might be coming down the road
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June 15th, 2021, 18:13 #17
Welcome Lots to be aware of if interested.
Checkout the City Hall sub-forum and you will see that the devs are pushing out updates to one thing or another all the time. Content updates happen weekly. Five core program updates since May 13th (all about vision and lighting). And a couple of ruleset updates as well in that time period (to support vision and lighting).
And, when you have ideas for enhancements, make sure they get recorded on the Wish List (and discussed in the forums as needed). https://fgapp.idea.informer.com/
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 16th, 2021, 15:01 #18
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- May 2021
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Thanks for that! Didn't take me too long to end up making my first suggestion relating to Mask Sensitive Visibility. Check it out if you're interested: https://fgapp.idea.informer.com/proj/fgapp?ia=136660
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