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June 12th, 2021, 06:20 #61
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Thanks!
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June 13th, 2021, 08:05 #62
High Templar
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- Apr 2018
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- 150
Hi Joram, just like Valyar said this will be looked at soon. It is something that was caused by the change of not being allowed to have icons / our own button images anymore. So this error is a side-effect from changes made by SmiteWorks, not us. However, we're just done with our other work and we are starting to look at Symbaroum from now on. Expect changes!
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June 18th, 2021, 06:48 #63
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- Mar 2018
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- 31
Very good. Thank you! I am just now getting into this system both game-wise and FGU-wise, so looking forward to see what changes are coming up. I am working on getting all of the APG info built into a module for my own use, and that is only easy copy and paste, so can imagine how time consuming bigger changes can be.
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June 20th, 2021, 18:00 #64
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- Mar 2018
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- 31
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July 16th, 2021, 19:32 #65
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- Mar 2018
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When looking at a PC on the Combat Tracker, the modifiers for their attributes nor their weapons/attacks are transferring over from their character sheet. It does this for the NPCs.
CT Abilities.png
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July 16th, 2021, 19:42 #66
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July 17th, 2021, 01:24 #67
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- Mar 2018
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- 31
Very good. Thanks again!
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July 22nd, 2021, 02:56 #68
Crusader
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- May 2018
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- 10
Ok. I am new to symboraum but I have been playing around with the ruleset in fantasy grounds unity v4.1.4 (2021-06-08). I have a character with adept Backstab which inflicts Bleeding Wound. I believe that should do 1d4 damage but fantasy grounds shows it as 1d8 and the damage is blocked by armor. I thought Bleeding Wound would ignore armor. The Chat Window says it says it will ignore armor but then goes ahead and allows the enemy armor to block the damage.
I believe you should be able to duplicate this by just adding adept Backstab to a Hero and applying Bleeding Wound to an enemy. On the enemy's turn, an automatic roll occurs for the bleeding wound. I was using the enemy Aboar with armor of 7 which completely blocks damage from Bleeding Wound.Capture.JPG
FYI
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July 22nd, 2021, 06:31 #69
High Templar
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July 22nd, 2021, 22:16 #70
Crusader
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- May 2018
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Thanks, Simon that's good to know. I am looking forward to when y'all are able to finish up your work and push it out to the users.
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