Thread: 5E Automatic Effects
-
May 20th, 2021, 15:50 #111
- Join Date
- Oct 2020
- Posts
- 278
Great turn around as always.
-
May 21st, 2021, 03:34 #112
- Join Date
- Nov 2019
- Posts
- 133
Just picked up 5eAE and I think I found a bug on the linking of class effects. it was literally one of the first ones I tried to work with since we have a Tiefling player and when it didn't work I thought I had done something wrong.
Infernal Legacy has the 3 links to the level features.. None of them work. They all start a "new spell" which happens with a bad link.. However, the spell itself is actually there. So I can click on INfernal Legacy: Hellish Rebuke in the spells window and it's great, just not from the linked value on the base ability.
-
May 21st, 2021, 06:06 #113
-
May 21st, 2021, 19:28 #114
Want to test the 5e Automatic Effects before buying them?
Check out our Pay As You Want 5e Automatic Effects demo on DMsGuild
https://www.dmsguild.com/product/358...ate_id=1549348
-
May 21st, 2021, 22:09 #115
- Join Date
- Jan 2018
- Posts
- 2
Can someone help me with dragonborn breath / resistances? The auto effect adds a "Choose your dragon ancestry in [note]". Where do I need to put the ancestry on the character sheet, and do I just need to write "Gold Dragon" for example? If I manually add the breath / resistance, it still adds the line above to the sheet when it's added to the combat tracker.
-
May 21st, 2021, 22:21 #116
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
-
May 21st, 2021, 22:42 #117
If you change the ability in the ability tab into "Dragonborn Breath: Gold Dragon" (no quotes), it will from now on auto add the right one
So you need to make sure that your ability exactly matches the ame of the power spell.
I always use ": " to prolong names for sub categories.
(Not sure about the actual ability name (not on pc), but you need to add ": Gold Dragon" (no quotes))Last edited by Aridhro; May 21st, 2021 at 22:47.
-
May 21st, 2021, 23:07 #118
-
May 22nd, 2021, 19:46 #119
200+ LIGHT effects were updated to use the newest available lighting effect codes.
-Darkness now has LIGHT: 15/15 darkness or other ranges, but always done in a #/# way.
-If an item or feat only sheds dim light, LIGHT: 0/10 is used in effects and LIGHT: 1/10 is used in powers (last differs because of a problem with parsing 0 to CT from CS)
-Items that shed dim light, which is not exactly double of bright light radius, has code like LIGHT: 15/45, which in fact means 15 bright and additional 30 bright.
Have fun gaming!
-
May 23rd, 2021, 20:21 #120
- Join Date
- Nov 2019
- Posts
- 133
Fey Ancestry is set to expend on [ROLL] and not [NEVER] -- as a race trait it should stay on always.
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (1 members and 1 guests)
Bookmarks