Thread: 40k Multiset Ruleset
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April 23rd, 2021, 07:24 #581
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noted!
Fair enough, I'd go with that too there are plenty of shift references in all the novels!
No drama! that explains your thought processes
I have not seen a standard format for day or month naming, as far as I know, the point of the metric calendar was that every place has it's own calendar and naming, but it all links up to terran standard via the fraction number, but definitely nice to have a default, even if it's Navy time
problem with using 8hrs, for each fractional increment is it gives a remaining 31 days remainder
I might swing this as the Sanguinala, (I forget if the Vaults of Terra: Carrion Throne references the length) but 31 days, (760 hours, 95 shifts) sounds suitably epic for a end of year calendar reset and for mourning of the passing of the Great Angel *His* 9th sacrificed son
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April 23rd, 2021, 15:46 #582
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It does produce a short calendar, the group chose to let is slide because the 1000 units was for some reason crushing brains and making teary eyes... lol
I like the idea of a 31 day end of the year "holiday" Imperial style!
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May 4th, 2021, 11:37 #583
Paul, any plans to have full-fledged ruleset for Wrath & Glory?
The past is a rudder to guide us, not an anchor to hold us back.
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May 6th, 2021, 15:40 #584
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I don't plan on producing a set for Wrath & Glory, too many items on the table to tackle it.
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May 8th, 2021, 05:29 #585
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- Jan 2017
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So just finished up my first real Deathwatch session and ran into something (the last session was a bit of a cluster****). Might be doing something wrong but the automation for damage and armor didn't seem to be working right. It reduced damage by the TN value but for some reason didnt factor in armor when damage was applied. I'm not sure why, applying full damage vs horde magnitude instead of per hit.
Not sure what im doing wrong, my only thought it maybe i need to use the target system (sometimes my players forgot to select a target or drop the dice on the target so it didnt roll location),
The hordes i'm not sure i set them to hordes, and the horde option on the weapon seemed to be the extra dice from magnitude.
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May 10th, 2021, 04:49 #586
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The horde option on the weapon has to be set. It will throw everything off if not used. I just tested and everything seems to be calculating correctly. Players have to remember to switch off and on hordes selection, and using targeting helps. There is a learning curve with the ruleset. There are so many mechanics in this series of games that to automate them, all the interface clicks and checks must be used to get the right results.
If you need help sorting things out, take some screen shots, or message me and I will try to walk you thru it.
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May 17th, 2021, 18:39 #587
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- Dec 2019
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I downladed the latest version, install and at launch I got the error console saying:
[5/17/2021 7:34:58 PM] FGU: v4.1.1 ULTIMATE (2021-05-15)
[5/17/2021 7:34:58 PM] OS: Windows 10 (10.0.0) 64bit
[5/17/2021 7:34:58 PM] GRAPHICS: NVIDIA GeForce RTX 2080 SUPER : 8010
[5/17/2021 7:34:58 PM] UI SCALE: 0.94
[5/17/2021 7:34:58 PM] USER: itsme:P
[5/17/2021 7:34:58 PM] Launcher scene starting.
[5/17/2021 7:34:58 PM] [ERROR] Extension Info Load (40K Flamer Pointer): An error occurred while parsing EntityName. Line 9, position 47.
Maybe I messed the install, maybe not, just in case I hope this helps
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May 18th, 2021, 12:39 #588Religion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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May 18th, 2021, 17:23 #589
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Try the version of the flame pointer I just posted. I should work. Let me know if it does not.
Please note version 4.1 of FGU was released on 5/13, and I have not updated everything yet. There may be issues. If there are please report them so I can track down the changes and update.Last edited by Paul Pratt; May 18th, 2021 at 17:34.
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May 18th, 2021, 18:06 #590
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I have installed the latest version and runs smooth and efficient like an Space Marine's bolter, Thanks!!
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