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April 18th, 2021, 23:07 #1
Is there any possibility to automate the Action% of a combat?
I am curious as to the feasibility of the following situation, when% Action is used.
Let's say the possibility of adding a field of% action on weapons and% action to reload on ranged weapons.
example:
I start my shift with 100%, I take a shot with my Longbow or my% action drops to 50%, so I decide to stay in the same position, instead of moving with my remaining 50%, but a reload action it costs 80% in the case of Arco Longo, in other words I would start with 70% (50% -80%) = - 30% + 100% of my% action. being able to shoot without penalty on the next turn ... and so on ....[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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April 19th, 2021, 00:00 #2
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We've been manually doing that in my game, would be nice to automate it, but probably a lot of work.
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April 19th, 2021, 01:17 #3
I understand that it would be a lot of work, but it would be a hand in the wheel to have such an automated resource, I have no problem dealing with it in the hand, but I have other players (I am even a player) who do not know and do not want to learn how to operate the Rolemaster in Fantasy Grounds, out of laziness.
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April 19th, 2021, 03:06 #4
Yeah this would be nice.
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April 19th, 2021, 06:18 #5
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Yeah, I am hoping to add more automation to it in the future but it is a lower priority than the other things that I need to get done. It will be quite a bit of work to get it to work and even harder considering the amount of optional rules in Rolemaster.
The Act % field in the combat tracker can be used to help with the situation a bit. Basically you can enter the total percent activity in the field and it will reduce it by 100 when it moves to the next person's turn in the combat tracker. I use it exactly for what you mentioned, Yako2020. If someone is loading and firing a long bow, I have them put 130 in the Act % field. Then when it moves to the next person it drops it down to 30 so I know they only have 70% activity left for that action. I do the same for spell prep by having them set it to 275 so I know how many rounds of prep they have 175 is one round of prep. 75 is 2 rounds of prep. During the prep rounds I give them the 10% activity which usually is them just moving a step to some other place if they want. Then they have 25% left over after they cast. I just have to remember to clear out the field if they cast after one round a prep. It mainly just helps me to remember some of those details without having to write it down anywhere. Hopefully that helps in the meantime.
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April 19th, 2021, 06:22 #6
That’s already in the combat tracker.
there is a section where you can enter your total actions together for multiple round actions like prep+casting or reload+shoot+reload actions.
In the field provided, add the reload + shoot act % together so 70+50 =120.
after taking your shot, the GM moves it to the next Init count and the moment they do that, you’ll see you have a remaining 20% used up at the start of your next turn.
Shooting finishes at 20% of your next round when it occurs and you can enter just the reload time of 70% taking you to 90% total for the round, or you can add the same next 50% of taking another shot again(+140 total) adding 120% to the current 20% that you started your shot this round at.
When the GM moves to the next player, you’ll see that you end up acting at 40% of the next turn, and so on.
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Spellcasting is the same.
if knowing you won’t ever move in a round, for a Class III spell you post this as 255%(90%+90%+75%).
On the 3rd round at the 55% mark, your PC casts their spell.
if during the previous 2 rounds, you end up wanting to move in each of those rounds, you can do so up to 10% per the rules, and just add another 10% to your total each time you want to do so.
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April 19th, 2021, 06:22 #7
Heehee, Dakadin beat me by a min!
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April 19th, 2021, 06:24 #8
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April 19th, 2021, 06:27 #9
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