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March 23rd, 2021, 08:45 #71
- Join Date
- Feb 2021
- Posts
- 10
Thank you very much!
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March 23rd, 2021, 16:26 #72
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March 23rd, 2021, 16:46 #73
It's definitely meant for current builds of FG. If you want to use it with pre-feb-16th rulesets, you can download the version in the first post. Neither works with Kel's extension.
Almost all the new updates I've come out with since Feb require the current version of FG.
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March 23rd, 2021, 17:22 #74
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April 10th, 2021, 18:46 #75
- Join Date
- Oct 2006
- Posts
- 6
I wonder if I'm doing something wrong. The "action only" option seems not to be working. I enable it for an equipped weapon in FGC and it doesn't apply the effect to the roll. See screen shots...
Advanced Effect - Problem 1.png
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April 10th, 2021, 19:47 #76
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April 17th, 2021, 10:56 #77
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 310
just confirming whats the current clashing/incompatibility with Kel's FullOverlay, if any? now
Last edited by Zygmunt Molotch; April 17th, 2021 at 11:03.
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April 17th, 2021, 12:31 #78
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April 18th, 2021, 06:06 #79
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 310
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April 18th, 2021, 13:00 #80
Yeah, I want to "integrate" it, which means that I actually want to do it different I want to make the effects' system a bit more context-sensitive to improve performance, maybe with some nice gimmicks to improve readability of effects etc. (also with the idea to make my own AURA stuff since I am not so "happy" about the existing solutions)
With that I want to say, it will take a while, especially because there is also the skill roll stuff for the actions tab which got often requested (and my life is still very busy )My extensions for 3.5e and Pathfinder
Bug reports please here
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