Thread: 5E Automatic Effects
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April 1st, 2021, 10:25 #21
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April 1st, 2021, 11:55 #22
And which I definitely could advise, as @Zacchaeus series gave me the inspriration and know-how to code these all myself.
Together with Grim Press, I want to offer the community a total package that works with Grim Press' extensions, at a fair price and with the appropriate support.
It is up to the members of the community to choose what they like best.
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April 2nd, 2021, 14:00 #23
I really like how versatile this already is, especially since I can easily add all my translations and can still make the automation work perfectly. Looking forward to the next installments.
Cheers
Sir MotteLast edited by SirMotte; May 6th, 2021 at 14:46.
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April 2nd, 2021, 14:23 #24
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April 3rd, 2021, 06:19 #25
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April 3rd, 2021, 21:44 #26
- Join Date
- Dec 2020
- Posts
- 7
Hello,
Will you be considering adding the paladin spells...divine smite, lay on hands.. etc?
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April 3rd, 2021, 22:06 #27
- Join Date
- May 2016
- Location
- Windsor, CA
- Posts
- 28
What this adds is the what I was hoping for when Equipped Effects first came out. I was like this is awesome and where is the coding for all the equipment. Now with this Bundle it completes it (and they will be adding more). I just want to give my players and item and all the coding should be there. This does it. Other solutions I have purchased I had to have the player find the coding and add to there sheet or I would update there sheet for them with the Codes. Can't wait for the rest of the series...
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April 3rd, 2021, 22:25 #28
Last edited by Aridhro; April 4th, 2021 at 12:54.
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April 3rd, 2021, 22:26 #29
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April 5th, 2021, 17:45 #30
I have added a new update to 5E Automatic Effects for the Dungeon Master's Guide. See post #3 for more information.
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