Thread: 5E - Constitutional Amendments
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March 19th, 2021, 16:41 #191
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- Mar 2018
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- 10
Thank you so very much for working on this app.
I am using Fantasy Grounds Classic.
When I resized my frames today [19 march 21] it gave an error per pixel moved.
Ie hundreds of errors.
I downloaded a new version from github today but its still doing the same thing.
I have a campaign game tonight so I have currently disabled it.
Was I doing something wrong or is it the ext?
Again thank you so much for this.
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March 19th, 2021, 20:23 #192
When you get a chance, could you provide a little more detail on the steps you take that cause this to occur for you, and also, could you clarify if other extensions are being used? I did a quick test and didn't see that occur, but I may not have tested the appropriate thing.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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March 20th, 2021, 10:16 #193
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- Feb 2021
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- 3
Hi MeAndUnique,
FYI, the character sheet HP box adjustments at the bottom of the "Main" tab conflicts with Mad Nomad's Character Sheet Tweaks. https://www.dmsguild.com/product/326...r-Sheet-Tweaks
[ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
[ERROR] window: Control (hpgroup_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
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March 20th, 2021, 14:50 #194
Patriarch
- Join Date
- Feb 2017
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- the seaside, UK
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Hi DameonK,
There's an extra extension here to be used in conjunction with Constitutional Amendments, that (for me at least) fixes this issue:
https://www.fantasygrounds.com/forum...l=1#post540075
I hope this helps.
Cheers,
Simon
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March 20th, 2021, 17:32 #195
- Join Date
- Mar 2018
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- 10
The exact two errrs that pop up are:
[ERROR] window: Control (wounds_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
[ERROR] window: Control (hpgroup_label) anchoring to an uncalculated control (wounds) in windowclass (charsheet_main)
And I will screen shot the error too for you. I have a whole bunch of extensions in though [I am autistic and several help the softwrae do quicker or easier what I find cumbersome or I have forgotten].
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March 21st, 2021, 01:03 #196
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March 21st, 2021, 17:26 #197
Ahh, in that case it is almost certainly a conflict with another extension. Given that your error matches the one reported by DameonK, I suspect that you are using Mad Nomad's Character Tweaks as one of your extensions, in which case give the solution presented by Ludd_G a try.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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March 22nd, 2021, 03:23 #198
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- Mar 2018
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Thank you
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March 22nd, 2021, 23:57 #199
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- Nov 2019
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- 1
Love this extension! The max hp adjust field doesn't seem to work for me though. I keep getting this error "Script execution error: [string "scripts/manager_hp.lua"]:289: attempt to index global 'ActorManager5E' (a nil value)" I just updated to the latest version of the extension and it's the only extension running so it can't be a confliction with another extension. Does anyone have a similar problem?
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March 23rd, 2021, 03:44 #200
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- Mar 2018
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"Ahh, in that case it is almost certainly a conflict with another extension. Given that your error matches the one reported by DameonK, I suspect that you are using Mad Nomad's Character Tweaks as one of your extensions, in which case give the solution presented by Ludd_G a try. "
It definitely was that conflict. And currently your extension has more value to me. Thank you for this I will endeavour to find Ludds suggestion.
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