Thread: Low-Light Vision how to do?
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March 15th, 2021, 05:02 #1
Low-Light Vision how to do?
I accompany a friend and streamer who teaches using the 3.5E and in the systems if you remember there is the Low-Light vision that allows the character to see twice as much in the dark if he has a light source or a human sees 15 feet of light brilliant, 15 feet of gloom giving a radius of 30 feet (these numbers are fictional because I don't remember the exact value) already a gnome for example sees 15 feet of bright light and 30 feet of gloom and the characters with darkvision (5E) and those with infravision (2E) see according to standard definitions.
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March 15th, 2021, 05:08 #2
If you are asking about the Dynamic lighting feature, that feature is currently in Beta testing.
See here for how to use it, and make sure you read and understand the post.
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March 15th, 2021, 10:12 #3
Low Light vision isn't implemented; so you'll need to play around a bit with the light sources and effects to get this.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 15th, 2021, 10:26 #4
Will it ever be implemented, as well as the alternative infravision (the same as in the predator film) that is cited as optional in the 2E Master's Book?
And one more doubt, I know that we are testing this new feature, but can we control the radius of illumination and vision?[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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March 15th, 2021, 10:36 #5
Moon Wizard has said that there won't be a feature which multiplies existing light sources - so probably not. For a character with low light vision it seems that you'd just give them a torch that goes to 40 ft instead of 20. And yes you can restrict vision and illumination to whatever radius you want.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 15th, 2021, 11:19 #6
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Low-light vision was unfortunately said not to be implemented, darkvision (monochromatic) is implemented.
For predator like vision you could combine the "Nightvision" effect with token vision (darkvision, blindsight, truesight) or ambient light.
I posted a demonstration here: https://www.fantasygrounds.com/forum...l=1#post587131
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March 16th, 2021, 00:56 #7
Yes I can control her range, but I can't limit her angle to simulate a flashlight or a Lantern, Bullseye that has 120 (60 bright light + 60 dim) cone-shaped feet.
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March 16th, 2021, 01:01 #8
Correct, light sources are omni-directional. You can request a new feature by adding it tp the wish list.
Personally I never used facing with bullseye lanterns, from a practical perspective, it's pretty much a non-action to shine a flashlight in any direction I want while walking around etc. But, I do understand some rulesets have such considerations, therefore the wish list would be the place to request it.
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March 16th, 2021, 01:21 #9
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Bull's eye lanterns are 60 ft. bright light in PF2, compared to only 30 ft. for omni-directional ones. This can make a difference sometimes. Directional light may also help to better hide your presence when being sneaky sneaky sneaky.
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March 16th, 2021, 05:08 #10
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