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October 15th, 2020, 13:28 #131
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October 15th, 2020, 15:48 #132Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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October 15th, 2020, 22:58 #133
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March 15th, 2021, 01:22 #134
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I've been seeing these over the weeks when using FC Classic. I'm currently using v2021-03-11
Seems the sweet 'Character', 'Images' etc icons have defaulted to grey boxes.
This isn't affecting functionality, but I wondered if it was something I could correct somehow?
Screenshot 2021-03-14 172211.JPG
Thanks!
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July 6th, 2021, 15:42 #135
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OK, I'm sure I'm missing something simple, but here are the issues I'm having:
1. Tolkien Languages not working in FGU (they work fine in Classic)
2. Enemy Special Abilities Links - I currently have to put these in Notes. Unfortunately, Notes does not copy over when Exporting. Where should I be putting these for an NPCs module?
Screenshot 2021-07-06 10.29.11.png
Since Notes doesn't export, these links don't work when I open them in my campaign (they open blank Notes instead).
Also, I really don't want Notes all cluttered up with Special Abilities and such. Can we make a place for these?
3. Edge (on NPC sheets) - I've just been putting 11 for Eye and 12 for G-Rune. Is this right?
I hope #2 made sense... I haven't slept in 24 hours. lol
It made sense in my head...Last edited by Morik; July 6th, 2021 at 15:45. Reason: Had to edit to clean up formatting
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July 6th, 2021, 22:01 #136
FGC and FGU handle fonts differently. Never heard of th Tolkien extension, but if it is not working you or the developer of it will need to update it.
As you noticed, note objects do not export, the are intended for player notes, not GM or NPC notes. The NPC record should have a Notes tab you can use, otherwise you will need to make story entries, probablyin a group called NPC Notes that you create.
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July 6th, 2021, 23:11 #137
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I don't seem to be able to link anything from Story onto the npc sheets.
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July 6th, 2021, 23:33 #138
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I'm creating a library of NPCs. On the NPC sheet, there is an area for Special Abilities Screenshot 2021-07-06 18.28.15.png
I'm trying to create a master list of these Special Abilities so that I can just drag them onto each NPC sheet. The only thing I can link to this area is Notes, unless I'm doing something wrong.
Since Notes don't export, I can't figure out how to do this.
Does that make sense?
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July 7th, 2021, 15:30 #139
It allows drops from Notes or Reference Library entries (referencetext / referencetextwide). A library module has to be created. I can probably empty my Loremaster module out and attach as a template.
For the 2nd edition ruleset, I'll see if I can separate items out as reference types and add a sidebar option.Last edited by Valarian; July 7th, 2021 at 16:06.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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July 7th, 2021, 16:04 #140
Loremaster module template
Here's a blank template for a Loremaster module, including the adversary abilities. You'll need to rename the template as db.xml and repopulate the text from the PDF.
You'll need to include a definition.xml file as follows:
Code:<?xml version="1.0" encoding="iso-8859-1"?> <root> <name>Loremaster</name> <author>Cubicle 7 Entertainment Ltd.</author> <ruleset>foundations_core</ruleset> <ruleset>fcore-TOR</ruleset> <ruleset>TheOneRing</ruleset> </root>
Zip these three files up and rename the archive file to TOR-Loremaster.mod, then place in the modules folder. Make sure that the files are in the top level of the zip archive (i.e. zip the files not the folder they're in).Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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