Thread: NPC would threshold
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March 7th, 2021, 18:47 #1
NPC would threshold
Most of the NPC's I drop into combat tracker are incapacitated after a single wound. Is there any way to up their threshold? The PC's get three before incapacitation, I want that for the NPC's I drop in as well. That being said, is there any way to up the number of wounds past three one can sustain whether it be a PC or an NPC?
See through the skies, far beyond our world tonight,
Hear the sounds of freedom ring, in a silent dream,
and a million miles away.
Reach for the stars, and live our lives forever free,
In our hearts for a thousand years, and a thousand lifetimes before.
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March 7th, 2021, 19:20 #2
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Make the NPC a wild card. In Savage Worlds extras have 1 Wound and Wild Cards gave 3. There are Edges / monstrous abilities and Size modifiers to number of wounds
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March 7th, 2021, 19:21 #3
Last edited by Niles; March 7th, 2021 at 19:25.
See through the skies, far beyond our world tonight,
Hear the sounds of freedom ring, in a silent dream,
and a million miles away.
Reach for the stars, and live our lives forever free,
In our hearts for a thousand years, and a thousand lifetimes before.
And the dawn of a new day will rise, a light for us all. -Dragonforce
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March 7th, 2021, 19:29 #4
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No. There's an icon in the top left I think (sorry not at computer) that's either light (extra) or dark (wild card). On a copy of an NPC (assuming you're using the built-in NPCs which aren't directly editable) you can toggle it on or off. Take a look at the Dragon as it's a wild card to understand what I mean.
To copy something just drag and drop it back into the NPCs. You can then unlock it (padlock in top right) to make changes to it.
Keep in mind Savage Worlds assumes most NPCs are extras with only a few as Wild Cards. Besides having extra wounds they also roll Wild Die. Unlike D&D you tend to throw more extras into am encounter than giving more "hitpoints" to things
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March 7th, 2021, 19:35 #5
Thank you again for the help. May I ask, the icon is at the top left of their stat sheet?
See through the skies, far beyond our world tonight,
Hear the sounds of freedom ring, in a silent dream,
and a million miles away.
Reach for the stars, and live our lives forever free,
In our hearts for a thousand years, and a thousand lifetimes before.
And the dawn of a new day will rise, a light for us all. -Dragonforce
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March 7th, 2021, 19:37 #6
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Give me a second to go to m computer ... wife is giving me a dirty look
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March 7th, 2021, 19:46 #7
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Sorry, I don't have time to do screenshots, but if you open the NPC button you'll see a list of NPCs. In front of the name of the NPC will be an icon (what that icon is might change based on the setting you are using...by default it looks like a globe with a flaming sword through it). Most of the monsters in the default list have a grey icon, but, the dragon (as I mentioned previously) is black (plus a few more like giant worm, lich, orc chieftan, etc). Black means it's a Wild card. Opening a NPC, I see I was remembering wrong. It's in the name field all the way to the right. If the NPC is unlocked you can click on it and toggle whether or not it's a wild card.
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March 7th, 2021, 20:32 #8See through the skies, far beyond our world tonight,
Hear the sounds of freedom ring, in a silent dream,
and a million miles away.
Reach for the stars, and live our lives forever free,
In our hearts for a thousand years, and a thousand lifetimes before.
And the dawn of a new day will rise, a light for us all. -Dragonforce
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March 7th, 2021, 21:40 #9
It is by design - most NPCs are extra's - think the guy in Star Trek that goes on away missions for one episode only, because he is going to die - Wild Cards are tougher and have their own Bennies to spend! The players are meant to be special, so they usually kill extra's off no problem.... unless the Extra aces a lot in which case - bye bye Wild Card player.
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March 7th, 2021, 21:48 #10
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Yeah, exactly. It's one thing to make one wolf a Wild Card as it's the pack leader, but really you shouldn't make the whole pack wild cards. That's not really the Savage Worlds way...giving things lots of "hit points" is more d20 mindset
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