Thread: Call of Cthulhu 7E ruleset
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March 4th, 2021, 19:43 #531
Hello asylum guests! There seems to be a problem when calculating move rates in the character sheet. When your Dexterity is equal to your Size the rate is calculated as 7 instead of 8. eg STR 40, DEX 50 and SIZE 50 returns MOV 7 instead of 8.
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March 4th, 2021, 20:01 #532
- Join Date
- Jan 2011
- Posts
- 119
I think the ruleset is correct. "If either STR or DEX is equal to or greater than SIZ, or if all three are equal: MOV 8" (p. 33). My ruleset is returning 8 (see attached). Of course, this is with nothing else set on the PC. Maybe something else is modifying the MOV on yours?
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March 4th, 2021, 20:13 #533
Age will adjust MOV - check the age of the PC.
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March 4th, 2021, 21:04 #534
Thanx a lot Trenloe! I'd never would have guessed it... that was it!
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March 13th, 2021, 11:50 #535
Got another minor question for you guys. Is there a special "Tome" type for items in CoC 7th?
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March 13th, 2021, 14:11 #536
Hi Papi
There isnt. We could not really work out how to make a Book or tome type useful.
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April 15th, 2021, 00:46 #537
What happened to the red themed buttons for the sidebar in the CoC 7e ruleset? Now it's just grey rectangles. Also, you can no longer select sidebar profile (GM, Player, Create PC, etc.) without going into Settings --> Sidebar?
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April 15th, 2021, 01:21 #538
There was a major update that made the switch to buttons across all rulesets. The sidebar profile is now in the options menu.screenshot1.png
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April 20th, 2021, 21:53 #539
- Join Date
- Feb 2013
- Posts
- 73
Is anyone aware of an issue dragging and dropping book items and artefacts onto the investigator sheet? I have no problems adding these to investigator inventories, but can't add exisiting items to the dedicated section provided for artefacts and books, which I find a bit strange (can only create new items there).
Any advice ont his would be appreciated.
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April 20th, 2021, 23:01 #540
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 817
Hi Alchemister,
The books section, similar to the spells, are not inventory items, so they cannot be dragged and droppd in that way.
I will look at if we can do something in a future version.
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