Thread: 5e Bug Reports (2021)
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February 23rd, 2021, 01:50 #111
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In Odyssey of the Dragonlords, in the Player's module there are places where apostrophes and em dashes are instead shown as an invalid character / little square in FGU. I thought I saw a post that this was fixed, perhaps the player's module was missed?
You can see an example in the Players module Reference Manual, Chapter 1, The History of Thylea:
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February 23rd, 2021, 14:40 #112
Thanks, I'll make sure the developer gets to know.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 24th, 2021, 00:30 #113rob2e - Join me on Discord!
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February 24th, 2021, 12:44 #114
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Hello, I'm reporting some bug in fantasy grounds unity in steam discussion, and someone suggested me to post here. (hope i went to right place).
anyways, this is what i wrote in steam :
I know there is a feature that we write some syntax in NPC action to make it click-able from combat tracker.
The problem is somehow my FG(core) and FG(unity) auto formating the text in combat tracker, thus make the text is un-clickable. (It replace all uppercase with lowercase)
E.g :
I write : Bite [M] [ATK: +5] [DMG: 1d8+3]
it shows : Bite [m] [atk: +5] [dmg: 1d8+3]
I write : bite [M] [Attack:+3]
it shows : Bite [m] [attack:+3]
it's a bug? or somehow my windows settings auto-formatting the text?
Screenshot_1480.png
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February 24th, 2021, 13:02 #115
FG expects a certain syntax when inputting automation for attacks. Here is an example of an attack from a pre-made NPC.
Capture.PNG
The window in the right is the proper way to setup an attack with the name of the attack in the title and "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage." in the body.
Ex
Melee/Ranged Weapon/Spell Attack: +-# to hit, reach # ft., one target. Hit: # (#d# +- #) <type of damage> damage.
The method you elected would be great to add a impromptu attack directly to the NPC after hitting enter on the last line of the last attack in the CT. You can input the first Bite attack onto that line to roll. I would suggest using the first method of adding attacks to custom NPCs. You can get more information here: https://fantasygroundsunity.atlassia...and+EncountersDominic Morta
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February 24th, 2021, 13:23 #116
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Can you help me by showing what you write on NPC template page, especially on NPC action?
because my problem is when I write proper syntax on NPC action, it changes the syntax once I dragged the NPC to combat tracker.
Screenshot_1481.png
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February 24th, 2021, 14:03 #117
It will change the attack line once it gets put on the combat tracker to this format:
Bite [M] [ATK: +5] [DMG: 1d8+3]
If you setup the attack on the NPC record with this format:
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
You can also see this format with pre-made NPCs. Also the link I provided can assist as well.Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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February 24th, 2021, 14:09 #118
You are trying to add effects to the NPC rather than the wording which FG expects. See here for more information on the text strings that are required https://fantasygroundsunity.atlassia...Weapon-Attacks
So in your case you want - Bite attack. Melee Weapon Attack: +3 to Hit, reach 5ft., one target. Hit: 8 (2d6 +2) slashing damage.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 24th, 2021, 15:12 #119
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February 24th, 2021, 17:09 #120Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
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