Thread: CoreRPG Combat Highlighter
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February 21st, 2021, 22:24 #1
CoreRPG Combat Highlighter
Check out the README to see what this extension does and an explanation of all the various menu option settings.
Permalink to download latest version here.
EDIT:
Now up on the Fantasy Grounds ForgeLast edited by daddyogreman; October 12th, 2021 at 23:39.
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February 22nd, 2021, 00:32 #2
Thanks for this! I personally think it's better as 2 extensions as i wouldn't use wound overlay (though i still think it's cool). Cheers!
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February 22nd, 2021, 02:37 #3
Cheers! I think it's better in the long run as well to just split extensions up into small functions. You're exactly why I was thinking of doing this - wasn't sure people wanted BOTH the highlighting AND the wound overlay and I don't like the idea of toggling things off and on in the options and winding up with big, bloated extensions. Want both behaviors? Load up both extensions! Voila!
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February 22nd, 2021, 03:13 #4
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- Apr 2018
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- Sydney, Australia
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February 22nd, 2021, 03:17 #5
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February 22nd, 2021, 09:09 #6
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- Nov 2018
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working good
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February 22nd, 2021, 22:56 #7
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- Nov 2009
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Thank you so much daddyogreman for putting this extension together. I have been looking for an extension that will do this since losing it in 5E Enhanced Unity.
Downloaded the latest version (v1.0.0) from your link.
I am getting this error when loading:
[2/22/2021 4:39:36 PM] [ERROR] Script execution error: [string "scripts/combat_manager_helper.lua"]:2: attempt to call field 'verbose' (a nil value)
And mousing over a actor in the CT results in this error:
[2/22/2021 4:41:52 PM] [ERROR] Script execution error: [string "combat_tracker/scripts/combat_tracker_host_..."]:2: attempt to call field 'verbose' (a nil value)
I do have a lot of addons running with it and I have FGU: v4.0.10. Is anyone else having this issue?
Thank you
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February 22nd, 2021, 23:01 #8
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- Aug 2019
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- 2,025
We used this tonight and it was a big help for me as GM, because we had a battle with 14 NPCs with only two different names (+no.) to discern them. Wish I could just mouse-over the whole CT entry, though, instead of having to aim for the small CT portraits.
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February 22nd, 2021, 23:47 #9
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- Nov 2018
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This works on starfinder after you edit edit the extension to add in SFRPG
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February 23rd, 2021, 00:48 #10
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