Thread: Kelrugem's extensions
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February 4th, 2021, 17:44 #261My extensions for 3.5e and Pathfinder
Bug reports please here
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February 4th, 2021, 23:19 #262
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February 5th, 2021, 01:05 #263
- Join Date
- May 2016
- Posts
- 166
Speaking of updates... Does anyone know for *certain* if when you do an update in the 'Dev' or 'Test' Channel, does it also do an update for the 'Live' version as well? And visa-versa? I'd like to see what the new release is going to look like but I can't without doing an update. And I don't plan on updating until all the extensions are known to be fixed. We only use House Rules, so that's no big deal for us. Thanks!
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February 5th, 2021, 01:10 #264bmos' extensions
he/them
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February 5th, 2021, 01:24 #265
- Join Date
- May 2016
- Posts
- 166
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February 5th, 2021, 01:37 #266
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,541
On FGC, there is one data folder; and it uses whatever version is available in that channel on the patch system.
On FGU, there is a separate data folder for each channel (where anything but Live is embedded in a channels subfolder). In this scenario, you have to physically copy campaigns between channel folders.
Regards,
JPG
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February 5th, 2021, 12:32 #267
Awesome! (it's a 'channels' subfolder inside the FG data folder)
This makes my work updating my extensions much easier.
I have downloaded the dev build and started comparing files for differences. This is complicated by my switching OSes and text editors since I last worked on this sort of thing much, so there's a bunch of basic stuff I'm having to re-learn (like the most efficient way to check for differences). I've tentatively verified Update NPC Spells is alright, but haven't done any testing yet.
There's basically 0 chance I'll be done with them in time for the release, so I've made a poll to see what the users' priorities are. Vote here (please be respectful and only vote once).Last edited by bmos; February 5th, 2021 at 12:54.
bmos' extensions
he/them
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February 16th, 2021, 03:33 #268
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 310
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February 16th, 2021, 03:55 #269
well, my fault lies in that I grew TOO much dependant on Kelrugem's, bmos and rmlmine's extensions, so much that I wouldn't be able to manage my campaign anymore without them :P
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February 16th, 2021, 04:10 #270
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 310
nope, totally with you, I'm likely going to call it closing time on the campaign. it's easier than carrying on without them
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