-
January 22nd, 2021, 06:26 #641
About "D&D blech":
About the rest: Since a lot of NPCs actually have that filled out in the PF1 modules while many others not, there may be some automatic process for that which does not perfectly run well maybe? Not sure But I'd personally would be happy when I can use the NPCs of PF1 without the need to edit that (though on the other hand I am used to edit their actions, so, one more field is not that bad)Last edited by Kelrugem; January 22nd, 2021 at 06:29.
My extensions for 3.5e and Pathfinder
Bug reports please here
-
January 22nd, 2021, 15:45 #642
I do apologize, but not sure what you mean by 'spawn'. I removed the HD mention in the NPC and also moved some of the qualities that were in the HD line to the special qualities section of the record. This should help add the effects to the CT. This will be pushed Tuesday.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
January 23rd, 2021, 11:36 #643
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 310
-
January 26th, 2021, 20:05 #644
Pushed the update for those fixes. Please report any other NPCs you run into with these similar issues.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
January 30th, 2021, 20:54 #645
Return of the Runelords 6 of 6 5.02: temporal crawlers are not set up as a random encounter (1d4 of them) but as a single enemy in the linked encounter.
-
January 30th, 2021, 23:24 #646
Pathfinder Core Rulebook - Skills - Acrobatics
The 'Move Through Threatened Squares' section is missing the sentence that identifies the penalties if you try to move through an enemy's space and fail the check.
From the Paizo FAQ
Acrobatics: What happens if I fail the check when using this skill to move through an enemy's square?
You lose the move action and provoke an AOO. (Note: This means you can attempt this up to two times in the same round, once as a move action and once as a standard action.)
Update: Page 88—In the Acrobatics skill, at the end of the third paragraph (which begins on page 87), add the following sentence: “If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.”
-
January 31st, 2021, 02:45 #647
Return of the Runelords Sun Giants (possibly those in the Bestiary as well, haven't checked) do not have their Sun Dart (Ex) attacks set as touch attacks as they should when you read the ability description.
This is in the first encounter in part 4.
Also, thanks for posting that, dllewell; I learned something new today!Last edited by bmos; January 31st, 2021 at 02:51.
-
February 1st, 2021, 06:58 #648
Hi bmos,
Thanks for reporting. Fixed the module for this issue (made the temporal crawlers encounter a 1d4 random encounter).
Also fixed the Sun Giant's ranged attack to be ranged touch.
These changes will likely be in the TEST environment tomorrow or the next day. They will make it into the LIVE environment on Tuesday, February 9th.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
-
February 5th, 2021, 15:01 #649
- Join Date
- May 2018
- Posts
- 21
Seeing as most things in PF1e that are based on [HCL] have a "minimum 1" (at least I think so...) is there a way to add coding in PF1e that "If [HCL] is greater than 0 but less than 1, round up/print 1?"
Steps to reproduce:
1. Add new Spell List
2. Add 1 to the CL
3. Add new Cantrip
4. Add spell, name spell whatever, add effect
5. Effect: "Cons. Cruel.;SKILL: [HCL] intimidate;", apply to self
6. Hit apply
(Consummate Cruelty: A gaslighter gains a bonus equal to 1/2 his mesmerist level (minimum 1) on Intimidate checks.)
-
February 5th, 2021, 15:26 #650
Suggestion for Bestiary Reference Manuals:
Break out Appendix 3b "Creature Types" into linkable subsections for each creature type. These can then be linked off the Notes tab of NPCs when putting together modules in the future (which will make it easier to know what "construct traits" or whatever means in a split second while playing).
That sort of expression (min/max logic in effect coding) is not implemented, but you can vote for such things here. I'm pretty sure expansion of the effects system is planned eventually, but it's a lower priority than the lighting subsystem they're releasing next (if I understand the development timetable correctly). I did submit an improvement to that to allow for quarter or third logic rather than just half, but it's just in Kelrugem's extension so far.Last edited by bmos; February 5th, 2021 at 15:31.
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks