Thread: MGT2 Todo List
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December 15th, 2020, 19:22 #171
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- Oct 2013
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- 119
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December 15th, 2020, 23:29 #172
Yep... would love to see the Ship CT working!
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December 15th, 2020, 23:54 #173
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- Jun 2019
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- Cheltenham & Bury St. Edmunds, UK
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There have been a couple of updates tonight. Not sure how you tell the version you are running.
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December 16th, 2020, 01:02 #174
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- Jul 2020
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I believe MBM said the next patch would be the 22nd - so next Tuesday.
Xargun
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December 16th, 2020, 12:20 #175
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- Feb 2020
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- 99
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December 16th, 2020, 14:02 #176
Yea that's correct. Updates go out on a Tuesday, but updates need to be in on the Friday before hand. That gives me 2 evenings, and assumes I can do both (which I couldn't last week) so I missed the Friday cut off. It's ready now though, so I'm adding a few more items.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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December 16th, 2020, 14:06 #177
LUA is easy stuff generally, it's fitting it in with the XML and making sure all events are taken care of.
I've got great plans for inventory - just need the time and some space to think them through, for example. I want to be able to modify any item by dropping any item that can modify it, onto it. Ie a suit of armour, drop an armour mod and it updates etc. Lots of other ideas, especially around ammo for weapons.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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January 17th, 2021, 13:48 #178
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- Jan 2021
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- 3
Can't wait for all the juicy generator tables in book 5 the companion (I hope I have the right edition in mind and this version will include the tonnes of tables in it from the version I read).
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January 17th, 2021, 14:29 #179
If you're talking about the Mongoose Traveller Companion 2nd Edition, this one:
https://www.mongoosepublishing.com/u...companion.html
I can't remember lots of tables, there are some for Randon Wound Locations, Starport Events etc, there are rules and ideas for alternative Traveller Character Generation, Jump Drive Technology, Poisons/Effects, Gravity and lots lots more.
It's a great resource and one I use myself a lot.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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January 17th, 2021, 16:37 #180
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- Jan 2021
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- 3
That sounds good.
Is there any plan to convert the Supplements such as supplement 13 Starport encounters, 14 space stations, 09 campaign guide, etc? All of these supplements have a lot of random tables that can be used to run almost completely generative games, which is something I am really into.
If you ever convert these I will buy all of the supplements instantly (I will probably end up making some of my favourite tables from these myself in the meantime - but even then I will still buy them if / when they release!).
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