-
January 17th, 2021, 02:57 #491
- Join Date
- May 2020
- Posts
- 28
Perhaps I missed something. Is there a way to hide the effect in the chat window? I mean the numbers. If that sword is +1 to ATK and DMG, is there a way the effect applies but doesn't show? The players will always figure it out when they do the math and see that there's a bonus added to their strenght and proficiency. I must admit I haven't red the 49 pages of the thread...
Last edited by Chuckhdtv; January 17th, 2021 at 04:09.
-
January 17th, 2021, 05:00 #492
- Join Date
- May 2020
- Posts
- 28
It works if you have the aura extension installed. You simply code the aura in the PC
https://www.fantasygrounds.com/forum...E-Aura-EffectsLast edited by Chuckhdtv; January 17th, 2021 at 05:04. Reason: Add link
-
January 17th, 2021, 10:25 #493If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
January 17th, 2021, 18:19 #494
- Join Date
- May 2020
- Posts
- 28
No, it doesn’t do what I’d want it to do. But I think my DM is already talking to Celestian about it.
Here’s an example, attacker has STR 10(0) and a Prof +3. Defender has an AC of 19 and I rolled a manual 16 each time
Here’s the normal roll
C4C16CA6-EADD-4157-9554-0972A8AE76CC.jpeg
Here’s the roll with a ring(STR: -4) where we see the [effect -2]in the chat window because the attacker has now STR 6(-2)
6AEE671A-8B0E-4F9D-AC47-4833F0737F25.jpeg
Here’s what it should look like if the Item is non-ID.
4154C657-8B55-4E6D-AE54-3825D9CCD153.jpeg
The player has no reasons to know why the attack doesn’t hit to him, the roll is perfectly normal with his Prof +3 applied. Maybe the defender simply has an AC over 19... For Damages, the chat window should look normal but the damages applied to the defender should take that -2 into account.
I now know it can’t be done at the moment but that what I wanted to do.Last edited by Chuckhdtv; January 17th, 2021 at 18:21. Reason: Wrong pics
-
January 17th, 2021, 21:20 #495---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
January 17th, 2021, 21:33 #496
- Join Date
- May 2020
- Posts
- 28
-
January 28th, 2021, 19:17 #497
- Join Date
- Oct 2019
- Posts
- 7
Awesome, piece of an art.
-
February 17th, 2021, 00:01 #498
- Join Date
- Oct 2018
- Posts
- 16
It's a great extension, really, but it seems that in today's update to Unity it no longer works, for 5e at least.
When a PC's sheet opens the Actions tab, a log error appears and weapons have no damage expressions (opening the editor shows the dice and bonuses but again shows a log of error). I allready tried different combinations of extensions (assuming it might be that) but even when I open a Campaign with just this ext the problem persist, but when opening a Campaign with every other ext I normally, use except for this, no error log.
Hope something can be done, would really miss this one from my games
-
February 17th, 2021, 00:17 #499---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
February 17th, 2021, 00:23 #500
- Join Date
- Apr 2020
- Posts
- 236
Stay safe and stay warm, @celestian.
Thread Information
Users Browsing this Thread
There are currently 4 users browsing this thread. (0 members and 4 guests)
Bookmarks