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January 15th, 2021, 04:36 #11Ultimiate License — You can join our games with any version of Fantasy Grounds, including Demo or Lite.Join me on StartPlaying.Games
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January 15th, 2021, 04:39 #12
Hey guys, this looks great. I've found a couple little mistakes and typos so far, do you have somewhere to report those?
Ultimiate License — You can join our games with any version of Fantasy Grounds, including Demo or Lite.Join me on StartPlaying.Games
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January 15th, 2021, 05:13 #13
Bought!
I dont know when I will get to play it but I think it looks beautiful and I love investigative style games!
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January 15th, 2021, 06:58 #14
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January 15th, 2021, 10:49 #15
- Join Date
- Jul 2010
- Location
- Vendsyssel (Denmark)
- Posts
- 888
I was playing around a little bit to see what this ruleset could do and I ran into an error:
Fantasy Grounds Classic. I populated the combat tracker with 1 or more npc's. When I press the "next actor button" after the last npc on the tracker (to increment a new round), I get the following error: Script Error: [string "scripts/manager_combat2.lua"]:36: attempt to index local 'fastChild' (a nil value)
Also: the text on the Tokens and Library buttons are completely unreadable. Dark brown and black text, not really a good combination.
Overall I am very happy to see this on Fantasy Grounds and will for certain have many great hours with this ruleset. Thanks!
Vires Animi
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January 15th, 2021, 15:34 #16
And we have a forum now
I added the combat tracker bug to our board, will nail it soon as I could replicate it.
https://www.fantasygrounds.com/forum...php?125-VaesenThe past is a rudder to guide us, not an anchor to hold us back.
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