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December 19th, 2020, 19:28 #201
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December 20th, 2020, 02:26 #202
2020-12-19_19-23-37.png
i'm having an issue where i cannot figure out how to remove the original "Name" line on the character sheet, any advice?FGU Standard License Holder.
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December 20th, 2020, 02:34 #203
Try creating a new custom control with Custom class name= string_labeled, name = name and merge= delete
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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December 20th, 2020, 02:57 #204
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December 20th, 2020, 03:39 #205
Back again!
Ok, i'm trying to modify the sheet for an NPC (via extension) to add an additional filed to allow portraits to be attached, as I have thought of a use for NPC's to have a portrait.
I'm wondering if the correct scripting to use for this would be:
<tokenfield name="picture">
function onDrop()
return false;
end
any help or suggestions would be appreciated!
Lensman.
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December 20th, 2020, 16:54 #206
@psicodelix, idk if this is the right spot for feature requests, but it would be amazing if there was an Undo/Redo feature and if the Tab key could jump to the next line in the properties section, these would be amazing time savers.
and then i just thought of this, maybe a light grid system so when you are designing the windows/character sheets you can get things lined up properly.
I am in love with this program, it does what I have always been looking for to help me with designing rulesets, I am a more visual person so this is right up my alley!FGU Standard License Holder.
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December 20th, 2020, 17:11 #207
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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December 20th, 2020, 17:13 #208
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
-
December 20th, 2020, 17:58 #209
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December 20th, 2020, 18:50 #210
@psicodelix, i have another question for you.
2020-12-20_11-48-06.png where did this option with the "armor_name" go?
also, when i put in the dice rolling function it negates the onDoubleClick function of my modifiers, what am i doing wrong?
the code it ignores isfunction onDoubleClick()
local nodeAP = getDatabaseNode();
local nAP = nodeAP.getValue();
ModifierStack.addSlot("Armor Penalty", nAP);
endLast edited by Wookiee420; December 20th, 2020 at 19:04. Reason: figured out half my problem
FGU Standard License Holder.
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