Thread: What's Old is New
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December 6th, 2020, 21:24 #371
Hi Folks,
Also now fixed the maximise button bug, and stopped the hexes from bleeding into those images.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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December 7th, 2020, 13:03 #372
- Join Date
- Aug 2013
- Location
- Earth, approximately 250 million light years away from the constellation of Kasterborus
- Posts
- 92
Thank you MBM and Loofou for all your work. Looking forward to the updates!
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December 10th, 2020, 14:53 #373
Folks,
This is what's in the v1.2.0 update going to SmiteWorks tonight.
NEW Setting
- [Fixed] FGU hexes overlaying images
- [Fixed] Client Target Number font colour changed to black and text realigned
- [Added] A button to replace the Asset button was added in FGU
- [Updated] The Modules images were tided up and re-compressed, 20% smaller now
WOIN Ruleset
- [Fixed] Maximised/Full Screen images are working correctly now
- [Added] Skill Groups Data holding a list of all applicable skills. Custom Skill Groups can be added
- [Updated] Species. Data broken into correct fields supporting Drag and Drop of Skills and Exploits (both Optional and always applied)
- [Updated] Skills. Skill Groups can now only be added via Drag and Drop
- [Updated] Careers. Data broken into correct fields supporting Drag and Drop of Exploits
- [Fixed] Missing Career Label text has been added back in
I've added in some data from Stontium Dog to test these updates. The focus has been to make the underlying data more consistent and easy to add in custom data. We'll be working on the next update very soon.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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December 10th, 2020, 15:12 #374
- Join Date
- Dec 2016
- Location
- Kansas, USA
- Posts
- 85
So many thanks to you guys for picking this up again. I've been on the fence about buying the module due to the unfinished state and the worry that it would not be finished. Now, I have hope and I'll go ahead and buy it tomorrow.
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December 10th, 2020, 15:15 #375Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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December 10th, 2020, 15:20 #376
- Join Date
- Dec 2016
- Location
- Kansas, USA
- Posts
- 85
Honestly, if I were more familiar with the system, I'd have offered my help a long time ago, but I new to WOIN and don't feel confident trying to manage it as you needed. The bright side is my groups play on FG exclusively and now maybe I can convince them to try the system out finally.
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December 10th, 2020, 16:56 #377
MBM is really underselling the impact of the update
The improvements to the career, skill and species sheets should make finding and referencing things much much easier.
species_skills.gif
Also creating new species is much more stream-lined now. So instead of just a blob of text, you can drag and drop skills and exploits as needed and formatting is done automatically. Unfortunately any modules for custom settings like Judge Dredd or Xenomorphs have to be adjusted to work with the update.
new_species.gif
We have some more improvements and usability improvements planned that will eventually lead to a more automated character creation and advancement. It will still take a bit to get there, but we hope that each update until then brings a good number of improvements to make play more streamlined and fun.
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December 16th, 2020, 23:14 #378
- Join Date
- Apr 2015
- Location
- Denver, CO
- Posts
- 121
FYI, the update has apparently broken skills. When I drag a skill from the skill list to a character sheet, it shows up as an exploit instead. I look forward to continued support, regardless!
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December 16th, 2020, 23:19 #379Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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December 16th, 2020, 23:26 #380
- Join Date
- Apr 2015
- Location
- Denver, CO
- Posts
- 121
No worries. I'm manually entering skills with zero issue. It's just awesome to have support. Thanks!
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