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December 2nd, 2020, 21:44 #411
Update 1.9 submitted for your approval...
[Updated] Chat message displays casting table results for failed spell checks
[Added] CRIT effect for improved critical threat range, same as 5E ruleset (i.e. ‘CRIT: 18’ applies improved critical threat range 18-20)
[Updated] NPC improved critical threat range parses from NPC special properties "crit on #-#" if not specified in attack line
[Fixed] NPC attack die not parsing from ‘Action Dice’ field if not specified in attack line
[Fixed] Class field not displaying on minisheet
[Updated] Mercurial Magic label in spell record shortened to Merc. Magic
[Added] Options created to display manifestation and mercurial magic effect in chat on successful spell check
[Added] Char sheet fields for custom crit and fumble tables in Weapon Meta dialog box - name must match the table name exactly (case-sensitive) for auto-roll option
[Updated] NPC Crit Table/Die field will accept custom crit table name - must match table name exactly (case-sensitive) for auto-roll option
[Added] NPC Fumble field to specify custom fumble table and die, format <table name>/<fumble die>
[Updated] NPC fumble roll button moved from AC to Fumble field
[Updated] NPC crit and fumble roll buttons hide if associated fields are empty
[Updated] If NPC Fumble field is empty, fumble die parses from AC parenthetical text or defaults to d4 and rolls on the standard fumbles table
[Updated] Spell preparation icons on char sheet Actions tab changed from checkbox for improved visibility
[Updated] Chat message for casting table result separated from spell check roll with unique font color
[Added] NPC record for Animated Rope (from Ropework spell)
[Updated] Character minisheet button moved to upper right corner
[Added] New art from 8th printing to reference manual and image library (old art remains in the image library)
[Updated] Option ‘Attack: Auto crit/fumble roll’ moved to Combat category, and option ‘Chat: Show casting table result’ moved to Game category in Options menu
(Expected availability on Test channel Tue Dec 8)
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December 2nd, 2020, 21:48 #412
In case you don't already know, there is a hidden message spread among the art in the core rules. I believe the message was updated for the latest printing and is contained in the new art assets, which are labeled in the image library as 8th Printing. It requires some decoding, which is most of the fun.
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December 4th, 2020, 22:55 #413
Cool stuff! Thanks again for all the work. One question: is there a way or could there be a way to make mass NPC saving throw rolls for NPCs that are on the combat tracker? My players were facing 20+ beastmen the other night and an Invoke Patron spell covered the whole lot of them. I ended up just rolling 20d20s but if it were automated it would be much easier to assign effects after the fact.
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December 4th, 2020, 23:28 #414
I believe if the player targets them all, and then clicks the save button for the spell, it will roll saves for all the targets. If the “remove on miss” option is enabled, it should un-target any NPCs that make the save.
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December 5th, 2020, 01:35 #415
You're absolutely correct. I can't believe I didn't realize that mechanism works the same as the 5e ruleset. Now I feel dumb; delighted but dumb. And it adjusts the DC to the spellcheck rolled; awesome!
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December 5th, 2020, 11:52 #416
It’s probably a commonly overlooked feature. If a player targets before the spell check, it will auto-roll saves if the check is successful. Useful as long as the spell doesn’t have different saves based on the roll result...
The base spell check detail has fields for last and best rolls. The last roll field is where the save DC comes from. Best is just for fun.
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December 8th, 2020, 15:38 #417
Working on the next update.
I am adding fields for melee/missile attack and damage modifiers to allow an easier way of entering those lucky roll modifiers. You can find this in the Weapon Meta dialog box linked in the Attacks header on the Actions tab...
attack and damage mods.jpg
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December 8th, 2020, 16:59 #418
Also planning to clean up the skills list. The blank field will look similar to the spell check roll summary, but it's blank in the screenshot for now. I am going to add a class bonus field separate from the miscellaneous bonus for clarity. If you prefer the current skills list, let me know. I want a more streamlined look personally.
skills list.jpg
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December 8th, 2020, 20:32 #419
- Join Date
- Jan 2018
- Posts
- 57
Just loaded up the latest DCC ruleset and was paging through the Reference Manual and got "Database Error: Invalid file xxx" messages throughout the book. I think they are on the new assests... we don't appear to have come through.
NOTE: Spoiler to hidden message maybe?
These are the images that did not come through on my update.
on the Credits page
images/credits8.jpg
on the Languages page
images/languages8.jpg
on the Equipment page
images/aftermath8.jpg
on the Critical Hits page
images/criticalhits8.jpg on the Critical Hits page
images/crittablei.jpg
images/crittableiii.jpg
images/crittableiv.jpg
images/crittablev.jpg
on the Spellburn page
images/spellburn8.jpg
on Bobugbubilz page
images/bobugbubilzspells8.jpg
on Obitu-Que page
images/obitu-que8.jpg
on A Sense of Scale page
images/senseofscale8.jpg
Just thought I would let you know.
KirklandoneLast edited by kirklandone; December 8th, 2020 at 20:52.
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December 8th, 2020, 20:39 #420
Thanks, K-1! I will fix that. Leaving the art from the 7th printing in the library made things a little more complicated. I will take another look to see if I missed anything else. Here is a list of updated images if anyone is interested:
INTRO
Credits
CH. 1
Languages p. 20
CH. 3
Equipment p. 70
Ammunition and Armor Tables p. 72
CH. 4
Critical hits p. 81
CH. 5
Spellburn p. 108
Binding p. 270
True Name p. 292
Righteous Fire p. 301
CH. 7
Bottomfeeder Bond p. 329
Azi Dahaka p. 332
Obitu-que p. 354
CH. 8
Magic Items p. 364
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