STAR TREK 2d20
  1. #1071
    Quote Originally Posted by viresanimi View Post
    I've been thinking.

    I'm not using this yet. To play star wars I mean, and had a go at it, to see what is holding me back. And really it comes down to: Career specializations. You can't really make a character yet. Well. Completely that is. It occured to me, that all the bells and whistles that are coming are all good and fine and I cannot wait for them. But give me the option of those specializations and I am good and ready to make some space fantasy stories.

    OH.. and the ability to add automatic success, failure, triumph, and despair to rolls. Pretty important too. There was an extention for that in the old ruleset. You may be able to take the code from that. Dunno.

    Other that than, this is really fantastic.
    ok

    I am prioritizing:
    - party ship
    - career specs
    - missing features in the main sheet(obligation etca)
    - automatic success, failure, etca...

    If you have a link for the extension, let me know

  2. #1072

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    886
    Seems very sensible. Can't wait!!!

    As for the extension, I believe this is the one that works: https://www.fantasygrounds.com/forum...ebox-Extension

    I hope this helps.

  3. #1073
    Hey Johniba I know you have been busy but you may have missed this but I posted this. Not sure if you saw it.

    Code:
    When I delete an npc in the combat tracker in Unity I get this:
    [ERROR] Script execution error: [string "ct/scripts/ct_entry.lua"]:97: attempt to index global 'windowlist' (a nil value)
    
    It could be I had no PCs in the combat tracker at the time. Not sure.
    Thanks for your hard work BTW
    Last edited by sevrick; November 22nd, 2020 at 18:33.

  4. #1074
    Quote Originally Posted by sevrick View Post
    Hey Johniba I know you have been busy but you may have missed this but I posted this. Not sure if you saw it.

    Code:
    When I delete an npc in the combat tracker in Unity I get this:
    [ERROR] Script execution error: [string "ct/scripts/ct_entry.lua"]:97: attempt to index global 'windowlist' (a nil value)
    
    It could be I had no PCs in the combat tracker at the time. Not sure.
    Thanks for your hard work BTW
    Thanks man

    I will look into this

  5. #1075
    So weird!
    Here are better screenshots of the entered font codes, and the results I am getting when I click outside the field. Also, you can see what I have loaded as far as modules and such. I replaced everything this morning with fresh files from a new zip download, and I do not extract into the fantasy grounds folders themselves, and am using the star wars ruleset, however, the genesys one also shows up when loading. Also, when I click back into the field to edit, the (A) symbol always becomes a (A+)

    https://flic.kr/p/2k9k1TV
    https://flic.kr/p/2k9ph3d

    I wonder what I am doing wrong here, or if something else is affecting it.
    Thank you for your time!!

  6. #1076
    Quote Originally Posted by pauljmendoza View Post
    So weird!
    Here are better screenshots of the entered font codes, and the results I am getting when I click outside the field. Also, you can see what I have loaded as far as modules and such. I replaced everything this morning with fresh files from a new zip download, and I do not extract into the fantasy grounds folders themselves, and am using the star wars ruleset, however, the genesys one also shows up when loading. Also, when I click back into the field to edit, the (A) symbol always becomes a (A+)

    https://flic.kr/p/2k9k1TV
    https://flic.kr/p/2k9ph3d

    I wonder what I am doing wrong here, or if something else is affecting it.
    Thank you for your time!!


    hmmm, I think the issue is with the extension changing the theme. It is probably overwriting the font information and or files.
    Where did you download that one? Looks different from the one I have
    Do you have a link?


    Also, it is ok to see both genesys and star wars text information in the chat window when you load it (work very similar to how dnd5 does, and other rulesets), dont worry that is expected

  7. #1077
    I am using the link at the beginning of this thread. Is there another one?
    https://drive.google.com/drive/folde...oEoWSoSeVhWxR-

  8. #1078
    Quote Originally Posted by pauljmendoza View Post
    I am using the link at the beginning of this thread. Is there another one?
    https://drive.google.com/drive/folde...oEoWSoSeVhWxR-
    Ah ha, i see...
    I asked you to check if you had unzipped files, and i am the one with an unzipped old extension here :P

    So, the new version of that theme is causing the issue.
    For now, maybe disable it, I will have a look at the issues


    EDIT: No, the issue is not in the extension either. There are differences in FGUnity, and I need to check why it is not using the proper fonts.
    Last edited by johniba; November 22nd, 2020 at 20:40.

  9. #1079
    Weird! Glad you found something.
    Last edited by pauljmendoza; November 22nd, 2020 at 21:17.

  10. #1080
    Quote Originally Posted by pauljmendoza View Post
    Weird! Glad you found something.
    Yeah

    I found out something weird with FGU... it handles international characters differently when recording in the database.
    I did a lot of tests and came up with a solution, which I will apply when i fix this issue you reported.

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