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July 30th, 2020, 18:03 #11
- Join Date
- Feb 2016
- Posts
- 39
What is the best way to do Innate Spellcasting?
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July 30th, 2020, 18:16 #12
Innate spellcasting isnt something that is interpreted for PC's. So you can give them a trait with that name, but it wont automate anything. For the player, they can add the spells to their actions tab and then change the group from Spells to Innate Spells. Make sure that the Innate Spells group header has the correct ability score selected so that auto-calculations are correct. The ability score you use for Innate spells may be different from the ability score you use for normal spells.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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October 10th, 2020, 02:56 #13
- Join Date
- Aug 2018
- Posts
- 10
This needs to be stickied.
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October 10th, 2020, 10:19 #14
It is stickied and has been since it was produced. https://www.fantasygrounds.com/forum...ul-information
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 13th, 2020, 00:17 #15
- Join Date
- Jun 2019
- Posts
- 3
Is there language that allows you to add to AC as a Racial Ability?
Also, can you combine the Skill and Tool Proficiency into one Ability or does it need separated? (UPDATE: Discovered that you can combine them. I personally made them two separate lines instead on putting both lines together into one phrase/paragraph.)
Finally, if creating a Path not listed in FG, can you successfully link it to the class that is already loaded from the library since those are marked read-only?Last edited by TheTubaGeek; October 13th, 2020 at 00:21.
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October 13th, 2020, 00:22 #16
No, there isn’t anything which will add to AC automatically.
There is no automatic choice for tool proficiency so I would keep it separate from skill choices lest it break the skill choices.
If you want to edit an existing class to add a new archetype (I assume that’s what you mean by path), make a copy of the class first and edit ip the copy to add the new archetype.
See the second video linked here for an example of how to do that https://www.fantasygrounds.com/forum...Creation-VideoIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 13th, 2020, 00:42 #17
- Join Date
- Jun 2019
- Posts
- 3
I can live with adding the +1 to my AC manually.
Actually, I was able to get the tool and skill proficiencies to work in the same item. See my updated note above.
Thanks for the advice to copy the class then add the new archetype. I'll try that now!
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November 3rd, 2020, 04:35 #18
- Join Date
- Jan 2017
- Posts
- 30
Can you ASI in background?
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November 3rd, 2020, 09:08 #19If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 9th, 2020, 14:48 #20
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