Thread: Player Agency Extension
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August 17th, 2020, 14:31 #161
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August 17th, 2020, 14:33 #162
Otherwise have the player start a Note and create Headings in the note and then drag the entries into the note under the correct heading.
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August 21st, 2020, 20:58 #163
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October 14th, 2020, 17:32 #164
I've played quite a bit with the World Builder but hadn't really messed with the Investigator too much.
Upon trying it out today.. (and I reloaded the latest updated version 1.12) it seems that the locks don't work quite right in the Investigator windows.
I open the window.. and try and lock it.. the fields remain editable.. if I leave it locked and close it.. when I open it again the fields are locked... and do not unlock when I unlock it.. if I leave it unlocked and close it.. then when I open it up again.. the fields are unlocked.... yes there is a work around.. but it seems pretty cumbersome.Full License Operator - You must have a 'Lite' License to play in my games.
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October 14th, 2020, 19:46 #165
Wishing there was a fully populated World Builder module with the Eberron setting. Would be a huge help to a new Eberron DM trying to prep wayyyy too much lol. If anyone is interested in collaborating on that let me know!
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October 14th, 2020, 21:29 #166If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 17th, 2020, 18:36 #167
For those settings released on the DMsGuild, one should be able to make a World Builder module. Presuming the license on this extension allows it AND the module has predominantly new material and not just reformatting existing content.
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October 20th, 2020, 17:25 #168
I don't think the copywrite legalities are obvious.
It is legal to reformat published content you own for your own purposes. Obviously collaborating with others gets into a grey area as that would necessitate some "distribution" of content to other users. However if you limited the World Builder module to not include direct copy-paste from published content it might be DMsGuild legal, as LordEntrails mentions.
Either way, I'm not interested in publishing it. I'm just looking to make an Eberron World Builder module for my own use.
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October 21st, 2020, 01:37 #169
I dont see anything grey here at all. You have different scenarios in the one post.
You can reformat it for your own use. As soon as you collaborate it is not for your own use. If you do it all yourself and keep it to yourself its legal.
DMsGuild has its own guidelines and licenses and you should follow those to the letter.
If its for your own use and not published under some licensing agreement then you cannot collaborate or share a finished (or unfinished) product that contains someone elses copyright protected material.
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October 21st, 2020, 15:40 #170
Hi damned,
First off, LOVE this extension, World Builder should be part of the core interface, if you ask me. I'm having trouble with the Checkboxes though - even when I check them, my players can't see the records. I'm running Unity if that makes a difference? Also, I'm an Ultimate license and my players are all Demos, so there's potentially a couple of things that could have gone weird there, maybe?
Thanks for a great extension, and hope you know what's happened.
Cheers,
- Toko.
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