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September 20th, 2020, 10:51 #411
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September 20th, 2020, 21:38 #412---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 21st, 2020, 21:45 #413
I was wondering if it is possible to have one trigger call another trigger and therefore make it possible for a trigger to check across two lines of text?
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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September 21st, 2020, 22:22 #414
Thats not how triggers work. They are "triggered" based on text that appears. They do not have hooks to call other triggers that then look for other text. It wouldn't be a viable way to do what you're asking. It would need to ... instead of look for text on a single line but text that appears in a certain time window. Unfortunately with how FG works those delays could be different and would not be a deterministic method to do that. Thats just me theorizing and im not even sure it would work at all because of all the others that do not trigger based on a multi-line check. More than likely it would cause a lot of false triggers or failed triggering.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 21st, 2020, 23:30 #415
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September 22nd, 2020, 00:37 #416---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 22nd, 2020, 01:46 #417
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September 22nd, 2020, 02:24 #418
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I am running FGC on Linux (using wine), I have installed AudioOverSeer and I am trying to get it to play any sound. I can click in my file manager on sound files and they play just fine on a variety of installed music players (tried VLC, mplayer, aplay). I have referenced a local file (/usr/share/sounds/alsa/Front_Center.wav) as a test file and when trying to play from FGC, nothing doing.
I even unpacked the .ext and added a debugging comment after the openWindow command, repacked it and that new comment printed as expected. However, openWindow seems to do nothing at all on my setup, and I get no sound.
Tried
/usr/share/sounds/alsa/Front_Center.wav
and
file:///usr/share/sounds/alsa/Front_Center.wav
Each to no avail. What am I missing? Do I need a Windows based music player in my wine environment?
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September 22nd, 2020, 03:35 #419
I don't know much about wine under linux but I can tell you it looks like you have an extra / in the file://usr path.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 22nd, 2020, 11:40 #420
Hey there @dimonic ... yup this is close to what you want in FGC. But remember FGC in linux is using WINE and therefore you can't just call a sound file as wine doesn't like that. Take a look at my post a couple pages back in this thread. In that I think there's enough hints to do what you need to do for linux + FGC + wine. It's all about calling wineconsole from a text file that you reference. wineconsole with /cmd will make sure that you are playing the files. But do note that you need to choose the audio player. I tend to use VLC as the player for ambient sounds, and mplayer for SFX. Check my post ... I think that'll help you with sound and FGC. Playing sound via FGU is do-able but i've not quite worked out how to differentiate between playing ambient vs SFX in FGU yet .... so ... good luck!
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