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  1. #411
    Quote Originally Posted by celestian View Post
    I cover that in the video.

    Here is an example path.

    file://D:\Sounds\ADnD\Creature\878b87_Godzilla_Roar_Sound _FX.mp3
    Is there a way to get it to play on the client side too? I feel like having a shared audio library at the same path would be easier and more efficient than streaming with VLC.
    Last edited by Leif; September 20th, 2020 at 13:15.

  2. #412
    Quote Originally Posted by Leif View Post
    Is there a way to get it to play on the client side too? I feel like having a shared audio library at the same path would be easier and more efficient than streaming with VLC.
    Fantasy Grounds does not natively support playing sound files. Because of that...The system assumes you stream/push the audio to the players either using something like Syrinscape Online or VLC Stream or Cleanfeed.org.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  3. #413
    I was wondering if it is possible to have one trigger call another trigger and therefore make it possible for a trigger to check across two lines of text?
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  4. #414
    Quote Originally Posted by Willot View Post
    I was wondering if it is possible to have one trigger call another trigger and therefore make it possible for a trigger to check across two lines of text?
    Thats not how triggers work. They are "triggered" based on text that appears. They do not have hooks to call other triggers that then look for other text. It wouldn't be a viable way to do what you're asking. It would need to ... instead of look for text on a single line but text that appears in a certain time window. Unfortunately with how FG works those delays could be different and would not be a deterministic method to do that. Thats just me theorizing and im not even sure it would work at all because of all the others that do not trigger based on a multi-line check. More than likely it would cause a lot of false triggers or failed triggering.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  5. #415
    Quote Originally Posted by celestian View Post
    Fantasy Grounds does not natively support playing sound files. Because of that...The system assumes you stream/push the audio to the players either using something like Syrinscape Online or VLC Stream or Cleanfeed.org.
    That's not what I mean. I just want the players to get the same trigger I get that causes the file to play within my system. Obviously they would all have to have the same files at the same file-path.

  6. #416
    Quote Originally Posted by Leif View Post
    That's not what I mean. I just want the players to get the same trigger I get that causes the file to play within my system. Obviously they would all have to have the same files at the same file-path.
    I get that, but trying to align the stars to get that to work would be a nightmare to support and is very very kludgy. Expecting players to have the exact same sound paths is a pretty high bar. If you could export sound files and reference those, that would be doable.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  7. #417
    Quote Originally Posted by celestian View Post
    I get that, but trying to align the stars to get that to work would be a nightmare to support and is very very kludgy. Expecting players to have the exact same sound paths is a pretty high bar. If you could export sound files and reference those, that would be doable.
    I already have the file path situation sorted via cloud sharing. I just don't know enough about FG extensions to go in and modify them yet. If I could just get the same trigger to send to GM and client a like, I feel like I could figure out the rest.

  8. #418
    I am running FGC on Linux (using wine), I have installed AudioOverSeer and I am trying to get it to play any sound. I can click in my file manager on sound files and they play just fine on a variety of installed music players (tried VLC, mplayer, aplay). I have referenced a local file (/usr/share/sounds/alsa/Front_Center.wav) as a test file and when trying to play from FGC, nothing doing.

    I even unpacked the .ext and added a debugging comment after the openWindow command, repacked it and that new comment printed as expected. However, openWindow seems to do nothing at all on my setup, and I get no sound.

    Tried
    /usr/share/sounds/alsa/Front_Center.wav
    and
    file:///usr/share/sounds/alsa/Front_Center.wav

    Each to no avail. What am I missing? Do I need a Windows based music player in my wine environment?

  9. #419
    I don't know much about wine under linux but I can tell you it looks like you have an extra / in the file://usr path.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  10. #420
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    Quote Originally Posted by dimonic View Post
    I am running FGC on Linux (using wine), I have installed AudioOverSeer and I am trying to get it to play any sound. I can click in my file manager on sound files and they play just fine on a variety of installed music players (tried VLC, mplayer, aplay). I have referenced a local file (/usr/share/sounds/alsa/Front_Center.wav) as a test file and when trying to play from FGC, nothing doing.

    I even unpacked the .ext and added a debugging comment after the openWindow command, repacked it and that new comment printed as expected. However, openWindow seems to do nothing at all on my setup, and I get no sound.

    Tried
    /usr/share/sounds/alsa/Front_Center.wav
    and
    file:///usr/share/sounds/alsa/Front_Center.wav

    Each to no avail. What am I missing? Do I need a Windows based music player in my wine environment?
    Hey there @dimonic ... yup this is close to what you want in FGC. But remember FGC in linux is using WINE and therefore you can't just call a sound file as wine doesn't like that. Take a look at my post a couple pages back in this thread. In that I think there's enough hints to do what you need to do for linux + FGC + wine. It's all about calling wineconsole from a text file that you reference. wineconsole with /cmd will make sure that you are playing the files. But do note that you need to choose the audio player. I tend to use VLC as the player for ambient sounds, and mplayer for SFX. Check my post ... I think that'll help you with sound and FGC. Playing sound via FGU is do-able but i've not quite worked out how to differentiate between playing ambient vs SFX in FGU yet .... so ... good luck!

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