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September 15th, 2020, 20:27 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,103
Release Updates for September 15th, 2020
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
- [ADDED] GM Notes field to items.
[ADDED] Chargen tracker message regarding manually applying weapon proficiency to weapons.
[ADDED] Excess damage chat entry information when a creature reaches 0 HP.
[UPDATED] Temporarily removed empy proficiency frame from the PC sheet - Combat tab to avoid confusion.
[UPDATED] Item grouped list - show all items (unidentified and identified) to GM, only show identified items to players.
[UPDATED] Ruleset chat message release version to 17c.
[FIXED] FGU error loading charmini_invlist.lua
[FIXED] Correct spell progressions for Secrets of Magic playtest community module.
Rolemaster Classic (Rolemaster Classic)
- [Fixed] Arms Law Fumble table effects
- [Added] Character Law Table 04-03: Size Table as CoreRPG Table
- [Added] Character Law Table 04-04: Build Frame as CoreRPG Table
- [Added] Character Law Table 08-11: Purchase Price Chart as CoreRPG Table
- [Added] Character Law Table 08-12: Resale Price as CoreRPG Table
- [Fixed] Spell Law max range for Base Attack Spell
- [Updated] CoreRPG Tables to use Open-Ended Rolls based on the range of the table
- [Fixed] Table 08-13 Accessories Price List displays correctly for GM but displays only the column headers on player side.
- [Updated] Campaign options for use with Rolemaster Companion 1
- [Fixed] Copying items doesn't copy the Max Rank/Size field
- [Fixed] Range modifiers aren't applying to Base Spell Attacks
- [Fixed] Add All Secondary skills button on Skill Dev doesn't include sidebar skills or modules made with the sidebar
- [Fixed] Deleting item cost resets it back to the original value if the item was copied from an existing item
2E Ruleset (2E Compatible)
- [Fixed] Issue with FGU and dice checks in certain effects
- [Fixed] Chat window panel not "ontop" of desktop map (prevalent when resizing chat window)
Index Card RPG (Index Card Roleplaying Game)
- [Fixed] Ruleset - In Fantasy Grounds Unity, deleting an actor in the combat tracker no longer results in an error.
Savage Worlds Deluxe Ruleset (Savage Worlds)
- [Fixed] Incapacitated combatant should not be counted in Gang Up. Fixed
- [Fixed] Aceable desktop dice does not show results correctly in case of multiple dices. Fixed
- [Fixed] Aceable desktop dice aren't hidden when roll on tower. Fixed
Savage Worlds Adventure Edition (Savage Worlds)
- [Fixed] Incapacitated combatant should not be counted in Gang Up. Fixed
- [Fixed] Some Power effects lack multi-target support. Fixed
- [Fixed] Aceable desktop dice does not show results correctly in case of multiple dices. Fixed
- [Fixed] Aceable desktop dice aren't hidden when roll on tower. Fixed
- [Fixed] Incapacitated combatant should not be counted in Gang Up. Fixed
- [Fixed] Some Power effects lack multi-target support. Fixed
- [Fixed] Aceable desktop dice does not show results correctly in case of multiple dices. Fixed
- [Fixed] Aceable desktop dice aren't hidden when roll on tower. Fixed
Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
- [Fixed] NPCs with Hits. When added to the CT these will now show the Hits correctly
- [Fixed] NPCs rolling Characteristics. The correct NPC will now show
- [Fixed] Rolling Characteristics. Boon and Bane now roll correctly
- [Fixed] Party Sheet. Stacked armour displays if required over two lines
- [Fixed] Party Sheet. Armour Rating how shows the 'General' value for the Armour worn. For example, '4' for Vacc Suit TL08, '13' for Combat Armour TL10
- [Fixed] Party Sheet. Armour shown no longer includes all augmentations, just subdermal armour
- [Added] Weapon Traits. Support for the 'One Use' trait will be added to the ruleset
- [Updated] Spacecraft. I noticed during High Guard conversion that some ships have more than one Jump Drive and need other Power Requirements. This section will work as per the 'Detail section' allowing those to be added as required
- [Updated] Fonts. I've reduced the number of fonts, as we going forward to help with localisation the ruleset will use more of the CoreRPG fonts by default
- [Updated] Worlds. I've renamed these to 'Systems' and added a System field to each world
- [Updated] Encumbrance. I've updated how MGT2E ruleset to work with the updated MGT2E Encumbrance (see Page 92 of the Core Rulebook)
- [Updated] Stat Modifiers. Skill rolls now use the DM based on the Characteristic Value shown in the Actions Tab. This means injuries to a Characteristic may change the DM attached to a skill roll.
- [Updated] Stat Modifiers. Weapon Attack/Misc Action rolls now use the DM based on the Characteristic Value shown in the Actions Tab. This means injuries to a Characteristic may change the DM attached to the attack/misc action roll.
Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)
- [Fixed] Living Thunderclap erroneous spells (plus added automation)
Pathfinder 2 RPG - Bestiary (Pathfinder 2.0)
- [Updated] Automation for Gel Cube, Bloodseeker, Caligni
Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
- [Added] 'Spells' section to NPC combat tracker entry.
- [Fixed] Reversed success thresholds for Ability checks (roll higher) and Luck checks (roll lower).
- [Added] New images for desktop decals extension.
Support:
https://support.fantasygrounds.com/
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September 21st, 2020, 20:27 #2
Hot Fixes:
Ultramodern5 REDUX
- [Fixed] image linkage within module
Dominic Morta
Ruleset Developer
Smiteworks
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