Thread: 5E Character Wizard Bug Reports
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September 3rd, 2020, 18:00 #71
Yes, the drag and drop editing does not usually allow sub-choices. Typically what I do is just put the choice in parenthesis next to the feat name.
The drag and drop also does not check for removal of an item. It is solely concerned with the additive changes a user makes and not much else, this is one of the reasons the Wizard is being built. For now you'll need to manually change anything the drag and drop editing changed if you choose to remove an item you added.
Yep! When I can get everything solid enough, I will address options/house rules for generating a character.
That's a new one, I will see what I can do!
Thank you very much for your feedback, quirkygamer.
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September 3rd, 2020, 18:07 #72
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September 6th, 2020, 08:16 #73
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Divine Soul - No Access to cleric spell list?
I tried creating a Sorcerer with the Divine Soul Sorcerous Origin. When it came time to select spells, I found that the only spells available in the Character Wizard were from the Sorcerer class. There were no Cleric spells to choose from. In addition, I noted that there was no option to choose an Affinity. I realize that the rule sets are voluminous and that it takes time to get all of the customization options programmed. Just wanted to mention it so that this could get added to a list for future updates. Thanks!
Moderator: Move to here for better exposureLast edited by Zacchaeus; September 6th, 2020 at 08:54.
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September 6th, 2020, 18:42 #74
I just had a friend create their character and they chose artificer. As the GM I'm not seeing artificer when I try to create a character but everyone else can. It turned out I had to add the player's version of the Ebberon book. Turns out the GM manuals don't have all classes/races it looks like it. Also, the artificer can't infuse any items. Is there a way to let the artificer infuse items on their character sheet or when they roll attack/damage? Also, at third level the character they chose should have certain spells. The player sees the mention of it under abilities, but then under actions the spells aren't there to use without dragging and dropping like you mentioned in a previous post of mine. Will this be updated later do you think?
Last edited by quirkygamer; September 6th, 2020 at 18:51.
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September 6th, 2020, 18:56 #75
In the Eberron module only the player version has the class information to enable the players to create characters. Generally the DM doesn't need to have any player material open unless they are going to be creating characters themselves. Most of the things that an artificer can infuse are in magic items in the players module - so all they need do is drag the item into their inventory and equip them. The only exception to this is the infusion which allows them to replicate a magic item - those items are in the Dungeon Master's Guide - so again they can be dragged into their inventory; but only by the DM since only the DM will have the DMG.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 8th, 2020, 17:07 #76
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September 9th, 2020, 02:09 #77
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- Nov 2019
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Character Wizard - Elf - Missing Fey Ancestry
When using the character creation wizard and creating a wood elf, the feature Fey Ancestry was not automatically added to the character sheet and had to be added manually afterwards. Not sure why it wasn't parsed from the book
MOD: Moved to Character Wizard Bug threadLast edited by LordEntrails; September 9th, 2020 at 02:17.
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September 9th, 2020, 02:34 #78
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Halfling - Missing Brave
Halfling (Stout) - Missing Halfling Nimbleness
Self-explanatory. Neither is added to the character sheet
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September 9th, 2020, 03:09 #79
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- Nov 2019
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Background Sailor - Missing Tool Navigator's Tools
Background Sailor - Missing Tool Vehicle (Water)
Self-explanatory. Neither is added to the character sheet
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September 9th, 2020, 03:13 #80
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Background Folk Hero - Missing Tool Artisan's Tools -- You get pick the toolset you want, but then the tools wasn't added to proficiencies. In my choice, I had chosen Potter's Tools.
Background Folk Hero - Missing Tool Vehicle (Land)
Self-explanatory. Neither is added to the character sheet
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