Thread: PFRPG Disease Tracker Extension
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August 28th, 2020, 14:08 #21My extensions for 3.5e and Pathfinder
Bug reports please here
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August 28th, 2020, 14:16 #22
- Join Date
- Jun 2020
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- 26
I will wait eagerly. Your extensions are constantly saving my weekends haha!
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August 28th, 2020, 21:41 #23
I'm gonna see if I can fake the mythic version of Bleeding Critical with this extension.
Mythic Bleeding Critical (Combat, Critical, Mythic)
Your deadliest blows unleash rivers of blood.
Prerequisites: Bleeding Critical, Critical Focus (mythic).
Benefit: The bleed damage dealt with Bleeding Critical increases by your tier. Stopping this bleed damage requires a Heal check with a DC equal to 15 + 1/2 your tier. Any magical healing ends the bleed damage normally.
You can expend one use of mythic power to deal 1 Con bleed, in addition to the hit point bleed damage you deal with this feat. This effect increases by 1 for each additional use of mythic power you expend.
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August 28th, 2020, 21:50 #24
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August 28th, 2020, 21:52 #25
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August 28th, 2020, 21:54 #26My extensions for 3.5e and Pathfinder
Bug reports please here
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August 28th, 2020, 21:58 #27
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August 28th, 2020, 21:59 #28
I have not.
EDIT: Ok looked at it to see if there was something I was missing. Not seeing anything jump out. I know I can manually apply MULTI: CON: -1 but I am looking for something that would function something like DMGO but accept ability damage. I was thinking that your disease tracker applied the Effect line at the set frequency. I understand now that the effect line is descriptive text not action effects.Last edited by mozmonar; August 28th, 2020 at 22:05.
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August 28th, 2020, 22:02 #29
If that were the case, I think I would have had to add compatibility patches for mirror image and my own extensions as well (which I have not had to do). It seems that since the function registerResultHandler is in ActionsManager and you replace ActionsManager, any extensions that load before you have their resulthandlers lost. By having my extension after yours, when mine calls registerResultHandler, it is talking to your copy of ActionsManager.registerResultHandler.
Indeed, upon closer inspection, ActionsHandler.registerResultHandler contains "local aResultHandlers," which (I think) means your copy of registerResultHandler doesn't have access to the contents of the original aResultHandlers.
Testing this hypothesis is certainly worthwhile as it is only that. If it proves correct, perhaps you can adjust ActionsManager to replace the handlers you modify rather than starting that array over again (or not, it's easy to change load order).Last edited by bmos; August 28th, 2020 at 22:25.
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August 28th, 2020, 22:06 #30
If you set up a 'spell' action with the effect "MULTI: constitution damage; CON: -1" using that extension, it allows the effect to be applied multiple times.
https://www.fantasygrounds.com/forum...oval-Extension
It would require action every round, but no more messages saying that the target already has the effect.
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