Thread: MoreCore Ruleset
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August 17th, 2020, 14:44 #2521
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August 17th, 2020, 17:25 #2522
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- Jul 2015
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- 143
What system are you playing?
I had to make a dice system that did this. It was very custom to a homebrew game so I didn't think to share it with Damned. If you want to steal the code it is back on page 251 Mage5.ext. But I should have corrected SuccessFail dice to do what I revised.
So what i started doing was using the modStack. I would click attribute, and it would add that number to Mod, then click Skill it would also add, then run my dice mod which would take the mod stack as number of dice, then go from there. I plan on doing an upcoming video on how to make dice systems for MoreCore. But I just started school and work roughly 50+ hours, so expect that within a couple+ weeks.
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August 18th, 2020, 07:30 #2523
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- Aug 2020
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- 7
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August 18th, 2020, 07:57 #2524
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- Dec 2018
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- England, UK
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- 199
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August 18th, 2020, 15:28 #2525
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August 18th, 2020, 21:56 #2526
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- Aug 2014
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- 77
I am working on an Earthdawn character sheet for MoreCore and setting a formula to /earthdawn (p1) works well, but setting it to /earthdawn (p1) + (p2) (or /earthdawn ((p1) + (p2))) doesn't roll anything so I am wondering what I am doing incorrectly.
I tried to include a screen shot, but the dialog box that opened wouldn't let me add an image.
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August 18th, 2020, 23:39 #2527
As described to me the roll is
Earthdawn: /earthdawn # (roll step # on the earthdawn 4th step/action dice table)
so that is how I programmed it.
It accepts only one number...
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August 19th, 2020, 00:08 #2528
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- Aug 2014
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That is how it works, but similar to other systems, things are sometimes added/subtracted to get the final step. For example, abilities are typically Attribute + Ability to get the final step, and certain types of injuries decrease the step, so I was hoping to be able to use the built-in features of your character sheets to do the necessary calculations. Is that not possible?
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August 19th, 2020, 01:16 #2529
Sure - its possible but computers dont now how to do anything without programming them to know what to do.
6 is not the same as 3+3 unless your program knows to handle 3+3.
This roll only looks for a single number.
But it also goes deeper than that - are there situational modifiers?
Do you ever add more than 2 numbers together?
Are modifiers ever negative?
You need to spell out EXACTLY how a roll is built so I can program it.
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August 19th, 2020, 01:44 #2530
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- Jun 2015
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- Brisbane Australia
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Shadowrun 6e. It uses a Trait+Skill level to generate a pool, then has a success target and fail target (5-6 and 1). If the pool could be modified to do this that would solve my problems, but I don't have the inclination to re-progam sorry... perhaps someone could do an extension? It's easy to manually handle, just would be nice if it could be automated. Thanks.
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