Thread: MoreCore Ruleset
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August 17th, 2020, 03:18 #2511Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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August 17th, 2020, 06:07 #2512
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/sfdice ((p1)+(a1))d6s5f1
This throws an error... bad argument #2 to min...
What do I need to do pls.
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August 17th, 2020, 06:12 #2513
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If you're trying to come up with a totaling of # of dice [d6], I've never found a solution for that. It's a capability I'd love to see.
Last edited by PhilAdams; September 12th, 2020 at 05:41.
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August 17th, 2020, 06:14 #2514
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August 17th, 2020, 06:28 #2515
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Unfortunately, it's not graceful. I use the dice pool. OR I have people manually type the values in. It's not elegant, and this is the mechanism behind things like the MYZ engine and a lot of other systems (which add Attribute + Skill [+ Situational + Gear].
Another solution you can use is the modifier window. So, if you have Attribute dice/rating, and you have a Skill rating, you can roll for plain Attribute (unskilled) or you can roll Skill + (type in the Attribute rating in the modifier window). It's clunky, but maybe there's a limitation with Lua or something that limits the timing of dice string parsing?
When I ran Alien, I simply hard coded the final # of dice into p1. So Agility might be 4(d6), and Piloting might be 3. If so, I'd have the skill on the character sheet as Piloting 3 (the actual skill name), then the p1 box was 7 (Agility + Piloting 3), and the dice string used only p1.
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August 17th, 2020, 06:32 #2516
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I thought about using Pools, but you cant apply the /sfdice condition to pool rolls can you? THey are just plain rolls?
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August 17th, 2020, 06:42 #2517
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Right. I think if you're using the pool, you end up having to do the dice resolution manually. For some systems (like MYZ), that's pretty easy.
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August 17th, 2020, 14:35 #2518
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August 17th, 2020, 14:36 #2519
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August 17th, 2020, 14:38 #2520
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