Thread: Sector World Module Creator
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June 12th, 2020, 01:21 #1
Sector World Module Creator
Morning Folks,
Got a bit carried away.
Here's a NodeJS script that talks to TravellerMap and builds a /mod based on the data, all modified (as much as possible) to fit in with MGT2.
https://github.com/madbeardman/fgmgt...a/tree/develop
Use the develop branch, and feel free to modify it. It's quite crude and really does need a major refactor, I just tasked myself with getting it to build MOD's as well as the data format I need for the official books etc.
I should have been working on v1.1.3 but hey ho.
If people make use of this, please note that you can't use the data generated to sell modules, it's for personal use and within your game. If you generate modules for free, for people to use here, you'll have to include the far futures license. Your google foo should be able to locate that.
If you think of something else you'd like it to do, then please comment below.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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July 7th, 2020, 12:26 #2
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Hi,
Firstly thanks for the utility. Bit of a learning curve to use but really excellent results.
However, and you knew that was coming, there seems to be an issue with The Beyond Sector.
It gets as far as the I’Sred*Ni Heptad Subsector and then produces an error
(node:5336) UnhandledPromiseRejectionWarning: SyntaxError: Unexpected token < in JSON at position 0
followed by a bout a page of error message, which I can post if you need it.
Maybe the * in the sector name is causing an issue.
Know this isn't a priority and this is more of an FYILast edited by Dtom1962; July 7th, 2020 at 12:30.
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July 7th, 2020, 13:43 #3Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 2nd, 2020, 10:53 #4
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Any lucky tracking down the problem
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August 2nd, 2020, 12:56 #5
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Now that is a very interesting program, well done, Now back to the grindstone with you...
Ultimate License, Classic & Unity, Currently Running Fortnightly, 5E Land of Fate, 5E Vale of Shadows, 5E Pages of Darkness, 5E Izramurs lingering Gift, 5E Jotunhammer, 5E Terror Loch Tower, 5E Spellbinder, MGT2 Pirates of Drinax, 5E Storm Giants Thunder, 5E Winters Curse, 5E Catacombes of Sunless Sorrows
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August 2nd, 2020, 18:23 #6Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 3rd, 2020, 10:11 #7
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Good news. I'm working through last weeks releases. Great work man,great work.
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August 9th, 2020, 20:04 #8
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August 9th, 2020, 20:53 #9
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Yes, it's a great little utility. Needs a bit of set up to get it working.
You will need
node.js
GitHub
Windows Terminal
All are free d/ls. Once set up it will generate sector information in .mod form to use in FG and FGU.
I encountered an issue with one sector, but have imported 5 others. It should work for all of them
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August 10th, 2020, 10:21 #10
Hi Folks,
I'll be putting a bit of time into this during the week (fixing the bug that Dtom1962 discovered is Number 1).
You can also run this on Mac/Linux, NodeJS works on all OS's, just make sure it's v12.
I've been toying with the idea of creating a simple UI where you choose your options and select the Sector from a list. Plus select if you want MgT2E or T5 outputs.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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