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May 9th, 2020, 16:34 #1
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- May 2019
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Old School Essentials for MoreCore
Old School Essentials MoreCore
This should get you up and running to play the fantastic Old School Essentials by Nectrotic Gnome. Gavin Norman has ok'd this, the decals are official OSE logos.
I'm sure there is a better way of packaging this up, but it's the best I can do with the time I've got. I only have the Unity Beta, so it's be built with that, I'd assume it will work with classic. There are three files you need to make this work all contained in OSE_MoreCore.zip:
- Readme.md - info to set this all up
- Old_School_Essentials MoreCore.ext - this modifies the character sheet and the NPC sheet and ties in rolls to the combat tracker. It's based on Damned's video tutorials, but there are some steps in the automation I didn't do.
- Old_School_Essentials.mod - has a couple of tables and class information from the SRD and a character sheet with attributes, saving throws, attacks and damage. I will probably add Thief skills on there at some point.
You will also need the excellent MoreCore ruleset by Damned
- Download OSE_MoreCore.zip
- Extract and put the Old_School_Essentials_MoreCore.ext file in the Fantasy Grounds/extension folder
- Extract and put the Old_School_Essentials.mod file in the Fantasy Grounds/modules folder
- Create a new campaign using the MoreCore ruleset
- Select the Old School Essentials extension (and probably an extension to apply a theme; I like to use the MoreCore - OSR Theme extension)
- Once your game has loaded, in Options set:
- Desktop Decal image to one of the Old School Essentials decals
- CT: Initiative Dice Size to d6
- Open Library and select Modules. Load the Old School Essentials module. This will load a couple of tables, classes, an example NPC with combat tracker rolls set up and a pregen character sheet that you can use to create more characters.
Notes
I have removed content from the Main and Abilities tabs, they are blank.
Changelog
2020-07-12: Updated LUA comments embedded in XML files from -- to --[[]], thanks to Varsuuk for pointing this out
OSE MoreCore Screenshot.png
EDIT: Please use the separate .EXT file for nowLast edited by damned; August 15th, 2021 at 01:11. Reason: Fix due to LUA comments format change, thanks to Varsuuk for solution
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May 10th, 2020, 05:10 #2
Well done Old Scouser Roleplaying
You might try the MoreCore - Dungeon Theme with this and see if the look and feel is more suited to your game.
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May 10th, 2020, 11:36 #3
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- Nov 2018
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- Caerdydd, Cymru
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A grateful world (excluding Merseyside) shwers hosanas on you.
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May 10th, 2020, 11:46 #4
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- May 2019
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- 17
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May 10th, 2020, 11:47 #5
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July 9th, 2020, 06:21 #6Script Error: [string "npc_main:hd"]:1: 'end' expected near '<eof>'
Runtime Notice: s'aMajor: ' | { } | s' aMinor: ' | { }
Runtime Notice: s'onInit: registerResultHandler'Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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July 9th, 2020, 06:45 #7
I believe the issue is with the comments in record_npc.xml from ln 285.
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July 9th, 2020, 08:08 #8
Yup, the old "-- comment" vs " --[[ comment ]]" when in embedded xml script thing.
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July 9th, 2020, 18:21 #9
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- May 2019
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July 10th, 2020, 07:04 #10
This removes the error due to the comments. If I find anything else, I will post it. I am tracking changes in my local git.
I expect I will look at the warnings about anchors as well when I get to those files.
Right now, I am taking your awesome work as the starting point for a S&W MoreCore adaptation that another community member asked me to modify for him to use.
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