Thread: GURPS 4E Core Ruleset
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June 13th, 2020, 16:00 #1001
Is that FGU? The ruleset's chat font hasn't been addressed for FGU yet.
It's hard to be religious when certain people are never incinerated by bolts of lightning.
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June 14th, 2020, 02:30 #1002
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 947
I am not sure if this will be helpful, but my screen is 2560x1440, my scaleui is 120, and I have the montserrat extension loaded.
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June 15th, 2020, 03:41 #1003
I did these font extensions.
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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June 19th, 2020, 22:53 #1004
Gigermann,
Yes, that was FGU. I recently acquired FGC and I had to scale the UI down. I will look at the extensions that were posted below this weekend. Though I am still getting the hang of where everything gets put to. I usually have to hunt around to find the correct directory to put things in.
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July 22nd, 2020, 00:05 #1005
Any prediction of when we will have these other ruleset improvements?
Upcoming Features / Wishlist
Add GURPS Character and Racial templates
Mini Sheets
Allow the adding of vehicles / mounts to the Combat Tracker
Hit Points by location (torso, arms, legs, shield, etc)
Heath status and effects to show in token mouseover (tooltip).[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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July 30th, 2020, 17:09 #1006
I am curious to know if in the future we will have templates and if in the future, we will have the application of the level of expertise in the techniques and if we will also be able to drag cultural familiarity, if we apply technological level, if it will raise or lower it and more the advantages | disadvantages with levels can be dragged without duplicating, but raising the level and I would like to know if we will also have the skill link with the weapon linked to the weapon and if you have not applied the pre-defined level.
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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July 31st, 2020, 12:14 #1007
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 901
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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July 31st, 2020, 15:33 #1008
Hello all,
I have hit a snag on importing GCA characters to FGU. The process works well enough with FGC, no issues importing the same character. In GCA, I am using a data set that I found on the SJG forums. In the chat window, I type "/importchar" and it opens a file browser to select the file. Then I get a window. The line says "[ERROR] import: An error occurred while parsing EntityName. Line 350 position 36." I was able to import a character from GCA in the past but something seems to not line up. Any suggestions? Thank you in advance.
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August 2nd, 2020, 13:54 #1009
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 901
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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August 2nd, 2020, 15:27 #1010
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